At long last a halo mod X3 terran conflict! With all ships and features from the famous halo series. Play as the heroic UNSC or join the holy ranks of the covenant, both parties will have full story lines including many sectors and planet visited in the series, all the famous ships you have always wanted to captain and the deadly weapons they hold. Disclaimer: X3 Covenant Conflict was created under Microsoft’s “Game Content Usage Rules” using assets from halo, © Microsoft Corporation.

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Hi all, first things first, i just want to say sorry for leaving this update so long, life and work has been crazy busy the last few months and shows no real sign of slowing.....

Posted by gblro001 on Feb 20th, 2013

Hi all, first things first, i just want to say sorry for leaving this update so long, life and work has been crazy busy the last few months and shows no real sign of slowing, but i am trying my best to get this mod ready for release, but just keep get thrown those pesky curve balls.
Well, to start off the new job, longer hours meant less time working on the mod so things got dragged out a bit, then both my team members, j.m. and foreunner32, facing similar circumstances to me, decided to leave the mod to pursue their careers in the real world.
So facing total failure in the mod, i was stuck in a hole with very little to do about it. i had all the tools and materials but know idea how to put it together. i had previous experience in importing ships to X3 with varying success, but as for actual modding of missions, new galaxy and a whole host of other important factors that would of made it a true total conversion mod, i had no idea.
maybe in the future i can find the time to make a full conversion, but at the moment im just too busy, so what i have decided to do is release some of the ships in xsp format as well as a weapons pack, which should give you guys a good taste of what this mod could and possible may well be like.
ive got a number of friends currently testing the ships and weapons ready for release, which if all goes to plan, will result in a release in a week or two.
if you look in the video section there will be a new teaser gameplay video and in the images section is some pics of some of the most recent work, that hopefully will make it ingame in the future, to keep any of you impatient souls busy till release.

Anyway ill post more news when testing is done and release happens to inform you all on what the situation is.

Regards
Gblro001 

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Unikraken
Unikraken Feb 20 2013, 8:02pm says:

Glad you're alive!

Guys if you can mod X3 you need to contact glbro to keep this alive!

+3 votes     reply to comment
BethMythica
BethMythica Feb 22 2013, 3:59am says:

Its lovely to see this is still running, Im sorry about your companions, it must be harder than anybody could imagine. I wish i could help but alas all i can do let you know im still behind you all the way Gblro!

+1 vote     reply to comment
BethMythica
BethMythica Mar 4 2013, 10:47pm says:

Hmm... I have been thinking. I know how to access the games built-in Galaxy editor. If your release includes at least a UNSC and Covanant Trade and Shipyard Station as well and a decent array of ships i may be able to set up a "Mini" galaxy, If i can figure out how to get it out of X3 i will send it to you. Anything i can do to help ^-^

+1 vote     reply to comment
ESanders
ESanders Mar 22 2013, 3:28pm says:

try looking on the halo or x3 forums for modders who could get involved and help. think the x3 forums would be you're best bet as they already know how to mod the game

+1 vote     reply to comment
ESanders
ESanders Mar 22 2013, 3:31pm says:

also i know for the mass effect mods they take the ship's files strait out of mass effect and can use the model's to save a lot of time in x3, don't suppose you could use that with halo? i know there aren't that many in the games but could maybe use a few of them? (i know little or nothing about modding I'm afraid so sorry if I'm talking rubish

+1 vote     reply to comment
mercboy
mercboy May 5 2013, 10:52am replied:

Thats illegal with halo due to microsofts terms and conditions of use , they have to make everything themselves (or use models made by other modders ) and i not sure about masseffect but i think it is the same kind of thing as well.

+1 vote     reply to comment
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gblro001
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