The W@W Frontlines mod born from an idea to fix the amazing PeZBOT mod which was failing in let us play as many rounds we want without the bots stuck while change rounds and maps. My idea succeed in fixing this mod and the solution was passed to the author to let he fix PezBOT not only in COD5, but to all versions. Then what? So why not do the changes that I always wanted to do into this great game?

So a light version of COD4 Frontlines R3L04D was created with the "brain" features of the mod to give us great and balanced gameplay with some famous features as HER and the Intelligent Server to name a few. Aside all that I removed all fantasy weapons attachments like the "red dot" version and also put all weapons relative to their teams, like was in WWII. So no more Germans going to war with Thompsons or US Marines with MP40 for exemple. The only way to carry outlander's weapons are getting from an enemy killed or with the Overkill perk, so you can use one as a trophy.

This mod still in the beginning of development but it's already very stable to let us keep a server online since the first alpha version. Which you are welcome to have a taste and enjoy the new features of the first version released.

Here the features of W@W Frontlines:

. HER - Hajas Extreme Realism
. Frontlines Damage Feedback
. Aim to Fire is needed for full damage
. Hajas Spawn Protection
. Intelligent Server (IS)
. Intelligent Anti-Camping
. Spam Messages
. Original Rank System as playing on the original server
. Random Maps
. Random Gametypes
. Frontlines Rotations
. Force Auto-Assign
. Bots from PezBots without freeze when change rounds/maps
. Bots will always fill the server with a number of players you set. More players = Less Bots
. Weapons relative to the Army
. Weapons from CAC will be replaced by relative at your actual Army
. The only way to start a match with an Enemy Weapon is with Overkill Perk
. Default Classes will give you a Random weapon from that type relative to your Army
. Removed all fantasy attachments from the game like "Red Dots" and Silencers

Since the release of the first version our server it's a lot more populated and everyone like it a lot. Have a try below. Just connect to install the mod at your COD World at War!

Visit for the latest game server information!

Fear your Enemy! Enjoy the War!

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2 comments by Hajas on Dec 29th, 2013

Frontlines R3L04D!

This project is closed since 2011 but we are still playing a lot and aside I could not add a single line of code without crash the game because I crossed all the limits of the engine, I decide to start several optimizations and improvements in the code to open space to let me come back to work into this mod again.

After several hours of studing the code I found out some weird ways to open some free space, which aside is minimal it's enough to do few amazing things and improvements that I wanted to do for many time. A beta version is already online at Blood Culture servers and everyone is loving the improvements. A topic was open in the forums with the progress of this new version.

Bots still impossible to this version since I'll need to code them to each of the 42 gametypes, something impossible to do with the space that I have available to work right now, but might be a solution in the way... something EPIC is coming again to Call of Duty series.

The first big improvement it's the Airborne Mode which is already working and we are doing the final tests. This new mode simply add more 38 new gametypes to Frontlines. Come to the servers to test them with us. We play every Sunday @ 20:00h GMT-3 since 2008, but also have matches on Tuesday and Friday with less players. You are all welcome to join us!

Frontlines R3L04D - Global WAR Server

Main Features in this update:

  • Airborne Mode (38 new gametypes available!)
  • Soldier Reset improved
  • Lots of Optimizations
  • Better Weapons for Default Classes
  • Damage on Lethal parts of body improved like Black Frontlines
  • Limit number of RPG, GL, 3Frags and Snipers of each team
  • When changes Map Rotations will force that all maps were loaded before the reset
  • Spawn Protection to Paratroopers improved
  • Spawn Protection to Attackers in Mission gametype improved
  • Spam Messages increased to up to 100 (0-99)
  • Points System redone to give more to players focused in objective and teamplay
  • Stars & Medals System to give Hardpoints instead of Killstreaks
  • Improved way of Medic save his friends
  • Improved way of use a Computer/Terminal
  • Fixed CTF double flag bug
  • Fixed few small bugs

More news in the next weeks...

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Auto-Restart for W@W Frontlines

Auto-Restart for W@W Frontlines

Feb 4, 2012 Server Tool 1 comment

Auto-Restart for W@W Frontlines if you not use any kind of Control Panel like TCAdmin to admin your server.

W@W Frontlines 1.0

W@W Frontlines 1.0

Jan 8, 2012 Full Version 3 comments

The famous Hardcore gameplay from COD4 Frontlines arrives in WWII. Fear your Enemy! Enjoy the War!

Post comment Comments  (0 - 10 of 25)
A.Zwart Apr 21 2014, 12:44pm says:

Do the bots work? I tried to play it with bots but I can't get the bots to work.

+2 votes     reply to comment
A.Zwart Apr 23 2014, 12:59pm replied:

Nevermind, I got them working

+2 votes     reply to comment
Hajas Creator
Hajas May 18 2014, 9:43am replied:

Enjoy! :D

+1 vote   reply to comment
nimbalo500 Dec 27 2013, 5:15am says:

silencers were made before ww2 (not sure exactly) but with some rifles it was built in or used as a special operations.

+3 votes     reply to comment
Hajas Creator
Hajas Dec 28 2013, 10:57pm replied:

yeap! but this is not a spec ops mod, but an infantry WWII war... so no silencers in the Frontlines please... :)

+2 votes   reply to comment
Pulstar85 Dec 18 2013, 1:34am says:

Can we use custom maps with Frontlines? Or does the bot algorithm still rely on scripted pathfinding?

+3 votes     reply to comment
Hajas Creator
Hajas Dec 28 2013, 10:53pm replied:

yes! any custom map will work, but to work with bots you will need the path files. get them at codutility for exemple. enjoy

+2 votes   reply to comment
Justin1195 Jun 9 2013, 12:20pm says:

Quck question Hajas, how do you get Pezbots to spawn when you create a private match? Everything else, as far as realistic weapons and what-not, is fine, but no bots spawn. Do I need to enter a console command... or am I missing something?

+2 votes     reply to comment
Pulstar85 Dec 18 2013, 1:33am replied:

if your bots don't spawn try the /svr_pezbots x command

+2 votes     reply to comment
Hajas Creator
Hajas Jul 16 2013, 8:49am replied:

hmmm... my mod came with a full server config, if you is loading right the bots will spawn without problems. but check your PB, he must be disable or he will block the bots. if is not the PB, you did something wrong in the install, read the tutorial again and try again. good luck!

+2 votes   reply to comment
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Released Jan 7, 2012
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