Story: The game is set in a war torn 1940’s European city. A large corporation in the city was built around experimenting on genetic enhancements for humans to use in the war. Due to the Third Reich’s fascination with the occult, the corporation was mainly focusing on wolf/human hybrids, named the WULF program. During an assault by the US army in an attempt to shut down and contain the program, the test subjects escaped into the city. A band of unlikely survivors find themselves trying to escape the city and its surrounding area before it is bombed, while avoiding becoming a wulf themselves. Genre: Survival horror with a focus on action Gameplay: Wulf will feature moments of suspense and intense bursts of action. The game itself will play much like UT3 but the content there within is what sets it apart. The initial multiplayer suite will feature a gameplay type that pits wulf vs humans in a survival deathmatch.

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A summary of what we have currently accomplished and what we hope to accomplish next.

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The concept art for the 'guardsman' character has been completed and modelling of this character is currently underway.
Both the revolver and the shotgun have been modelled and the revolver has been incorporated into the game.
The wolf character has begun to be modelled and is making good progress.
Both levels, 'the city' and 'the port' are making excellent progress and should be finished in a matter of weeks.
The composer is working on music for the mod and has already completed the main menu theme tune and an action theme tune which shall be put into the multiplayer game.
The props are also coming along rapidly.

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