Story: The game is set in a war torn 1940’s European city. A large corporation in the city was built around experimenting on genetic enhancements for humans to use in the war. Due to the Third Reich’s fascination with the occult, the corporation was mainly focusing on wolf/human hybrids, named the WULF program. During an assault by the US army in an attempt to shut down and contain the program, the test subjects escaped into the city. A band of unlikely survivors find themselves trying to escape the city and its surrounding area before it is bombed, while avoiding becoming a wulf themselves. Genre: Survival horror with a focus on action Gameplay: Wulf will feature moments of suspense and intense bursts of action. The game itself will play much like UT3 but the content there within is what sets it apart. The initial multiplayer suite will feature a gameplay type that pits wulf vs humans in a survival deathmatch.

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As you can see we have been hard at work. The next level has been designed as you can see from the screen shots. We have also started designing our wolf character and are preparing our first character concept art for modeling.

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As you can see we have been hard at work, the next level has been
designed as you can see from the screen shots. We have also started
designing our wolf character and are preparing our first character concept art for modeling. Currently working on finishing our two levels, 'the port' and 'the city'. Prototypes for the knife and the revolver are currently being finished and the reload system has been completed. The new ammo box system has also been prototyped, which produces random types of ammo and takes the complexity and difficulty of getting to the ammo in account of which ammo is created.

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