Hello community! It is my pleasure to present part of my collaboration to a mod already made by author Thetis, called Wrath of Cronos, a great RPG mod for Hexen, which can be played in Doom style. The author officially left it at version 3.1.4 I humbly made my contribution to this great imprint with some additions that I hope you like. Welcome! IMPORTANT NOTE: This mod works from version GZdoom 4.10.0 as the latter incorporates flags that are used in the current release.
-------------------------------------------------------Changelogs------------------------------------------------------
v3.2.9 (C)
------- Bugs fixed --------
*Fixed Cult Zealot becoming invulnerable after his teleport in Hexen-Heretic style.
*Fixed Lich Skull (healed over max health).
*Fixed the description of White Flask in the merchant.
------- Players/Skills --------
*Hook Shot is no longer reflective.
*Relentless lasts 6s instead of 8s and increases strength 8% instead of 4%.
*Reworked Mage's Meteor. Now Burn Souls: Cast a fire curse that burns the soul of the affected party, damaging them by % of their current health to end with 3 internal explosions.
Skill leveling increases the damage percentage.
*Fixed Hunter's Trip Bomb where an enemy triggering it would explode on the spot. Now the trap when triggered runs along the chain until it hits. It has a short range (if the chain does not embed in a wall, ceiling or floor, the trap is triggered and if the bomb does not collide, it disappears).
For balance, its damage has been reduced slightly and it has a CD of 3s.
*Reworked the Hunter's Spike Trap. Now affects only the monster that activates it, damaging it initially, then stunning it and damaging it over time during stun. Has 7s CD.
*Improved the attack speed of the Hunter's weapon 4 and corrected mana expenditure.
*Improved the casting of the 4 necromancer curses, they now apply instantly if the target is targeted.
If aiming is missed, a projectile will be launched that will seek out nearby targets to ensure application.
*Fixed a bug that caused the Necromancer to acquire the effects of Enfeeble at level 10 on occasion.
*Necromancer's Enfeeble, Terrify and Chaos durations changed to 1.5s per level starting at lvl1 at 6s instead of 1s per level starting at 11s.
*Reworked Raise Dead. Now casts instantly wherever targeted with no magick or DC cost.
When successful in hitting a resuscitating corpse, spend (10+HPMaxEnemy/50) magick and apply a
a DC of 30s. Leveling up the ability maintains the effect of 10s per level starting at 70s.
*Added graphical effect to when Killing Spree restores life.
*Improved the explanation of the Assassin's Killing Spree ability.