ok boys and girls. ive asked around on the Internet and a guy found out what my problem was. In the folder "resource" u have a file named "Wolf'sMod_english" what u need to do is to change the name to "WolfsMod_english"
and change it with this:
"lang"
{
"Language" "English"
"Tokens"
{
"hl2_AmmoFull" "FULL"
"HL2_357Handgun" ".357 MAGNUM"
"HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait" "PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow" "CROSSBOW"
"HL2_Crowbar" "CROWBAR"
"HL2_Grenade" "GRENADE"
"HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol" "9MM PISTOL"
"HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun" "SHOTGUN"
"HL2_SMG1" "SMG\n(SUBMACHINE GUN)"
"HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)"
"HL2_StunBaton" "STUNSTICK"
"HL2_357Handgun_Menu" ".357 MAGNUM"
"HL2_Pulse_Rifle_Menu" "PULSE RIFLE"
"HL2_Crossbow_Menu" "CROSSBOW"
"HL2_Crowbar_Menu" "CROWBAR"
"HL2_Grenade_Menu" "GRENADE"
"HL2_GravityGun_Menu" "GRAVITY GUN"
"HL2_Pistol_Menu" "9MM PISTOL"
"HL2_RPG_Menu" "RPG"
"HL2_Shotgun_Menu" "SHOTGUN"
"HL2_SMG1_Menu" "SMG"
"HL2_SLAM_Menu" "S.L.A.M"
"HL2_StunBaton_Menu" "STUNSTICK"
"ScoreBoard_Player" "s1; - s2; player"
"ScoreBoard_Players" "s1; - s2; players"
"ScoreBoard_Deathmatch" "Deathmatch"
"ScoreBoard_TeamDeathmatch" "Team Deathmatch"
"Playerid_sameteam" "Friend: s1; Health: s2;"
"Playerid_diffteam" "Enemy: s1;"
"Playerid_noteam" "s1; Health:s2;"
"Team" "Team s1;"
"Game_connected" "s1; connected"
"Game_disconnected" "s1; has left the game"
"Cannot_Be_Spectator" "This server does not allow spectating"
// Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
// = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters.
// = 0x03 (ETX) - Use team color from this point forward
// = 0x04 (EOT) - Use location color from this point forward
// = 0x01 (SOH) - Use normal color from this point forward
"HL2MP_Chat_Team_Loc" "(TEAM) s1; @ s3; : s2;"
"HL2MP_Chat_Team" "(TEAM) s1; : s2;"
"HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) s1; : s2;"
"HL2MP_Chat_Spec" "(Spectator) s1; : s2;"
"HL2MP_Chat_All" "s1; : s2;"
"HL2MP_Chat_AllDead" "*DEAD* s1; : s2;"
"HL2MP_Chat_AllSpec" "*SPEC* s1; : s2;"
"HL2MP_Name_Change" "* s1; changed name to s2;"
}
}
Thats it! play and have fun now :D