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Wiremod is an addon for Garry's Mod, which adds computational capability to the physics objects, allowing creative individuals to make entirely automated contraptions which would not be possible without it.

Report article RSS Feed Wiremod goes ModDB!

Wiremod now appears on ModDB, providing screenshots, tutorials, and other media to our community!

Posted by Anticept on Mar 14th, 2010

We have some screenshots up in the screenshots section, tutorials and other media to come soon!

For now, enjoy this quick, but dated, demo video of what wiremod has to offer!


Much of our profiles are still very rough. We are getting templates drafted and getting feedback from our community to better organize our ModDB pages. For now, please enjoy what we have to offer!

Post comment Comments
tukerb117
tukerb117 Mar 14 2010, 8:20pm says:

that realy helpt thx

+3 votes     reply to comment
m82sniper
m82sniper Mar 14 2010, 10:43pm says:

I love wiremod, it adds many new possibilities to Garrysmod, especially the E2 chip. That thing is amazing.

+2 votes     reply to comment
RedTiki
RedTiki Mar 15 2010, 4:07pm replied:

and insanely diabolical if used in the (in)correct way

+1 vote     reply to comment
ciastoludek
ciastoludek Mar 15 2010, 5:54am says:

Why is the downloading so complicated??
Really, can't I just download it from this site like any other mod?

+1 vote     reply to comment
Anticept Author
Anticept Mar 15 2010, 6:04am replied:

Simple, we don't want people submitting support tickets for things we have already solved. Also, wire is constantly updated. With how often updates are pushed, this would mean we would be releasing versions much more rapidly than 99% of the other projects on ModDB.

Lastly, you say we could make it simpler for you to just download a zip, we say you could learn to live with a small learning curve to understand the convenience of SVN. "Teaching a man to fish" comes to mind.

-1 votes   reply to comment
DuckSauce
DuckSauce Mar 15 2010, 11:06am replied:

You'll never be a professional with that attitude, customer friendliness man! Though if you won't wanna be one, who's there to stop you from not being so friendly.

-1 votes     reply to comment
Anticept Author
Anticept Mar 15 2010, 6:07pm replied:

We are all volunteers. Many of us are on the "hacker" scene in one way or another. We don't play with human niceties, we prefer to just get the job done. We don't spoon feed people. If someone doesn't want to do a little homework, that's too bad.

But we do try to place nice with the people who at least try.

+1 vote   reply to comment
DuckSauce
DuckSauce Mar 16 2010, 11:38am replied:

Nothing wrong with it then.
The world is a tough place, I just prefer to play it nice, you don't.

You're free to do what you want.
I'll shut up now, good luck with the project I guess.

+2 votes     reply to comment
Anticept Author
Anticept Mar 19 2010, 7:07pm replied:

Yeah I understand, I'm a nice person face to face, but if you give me a job, at that point I'd prefer to just get it done, and get it done right... standing there taking 5 minutes to say pleasantries instead of just saying "on it, give me this, this, and that" is a waste of time :).

Once it's done, I'd be happy to be pleasant again.

+1 vote   reply to comment
Chinaski
Chinaski Mar 15 2010, 12:57pm replied:

"Give a man a fish and he'll feed himself for a day. Teach a man to fish and he'll sit in a boat drinking beer all day."
Yeah I've heard that.

-2 votes     reply to comment
RedTiki
RedTiki Mar 15 2010, 4:06pm replied:

"give a man a tactical nuke and hell come back the next day for another, teach a man to make one and there wont be anything to come back to the next day, cuzz youll be dead... and then there will be cake."

+1 vote     reply to comment
Soulseker
Soulseker Mar 15 2010, 7:19am says:

I wonder... will you maybe port this whole thing to ns2 ? :D

It uses lua too, but will be MUCH MUCH MUCH more flexible
and better looking xD
(all gamecode is written in LUA)

+1 vote     reply to comment
Delusibeta
Delusibeta Mar 15 2010, 2:42pm replied:

The thing is, I doubt you'll be able to make much use of Wiremod in vanilla NS2. Unless you're suggesting they make a Garry's Mod clone?

+1 vote     reply to comment
RedTiki
RedTiki Mar 15 2010, 4:03pm replied:

OH GOD I SEE TRUTH IN THESE WORDS!

+1 vote     reply to comment
Capt.Blei
Capt.Blei Mar 15 2010, 8:57am says:

e2 for win :D

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Mar 15 2010, 1:43pm says:

well, that's good and bad news... I hoped that by putting your mod on ModDB will solve the complicated installation / update procedure, but I am wrong... anyways, tracking for further updates and tutorials =)

+1 vote     reply to comment
Delusibeta
Delusibeta Mar 15 2010, 2:44pm replied:

I think it's more of a "garrysmod.org only allows torrents of things greater than 5MB, let's jump ship for our stable downloads" thing, or something.

+1 vote     reply to comment
Anticept Author
Anticept Mar 15 2010, 6:19pm replied:

We were one of the first addons, if not THE first, to use subversion. The other addons got the idea from us. We've been doing it for years.

@Awesome_ninja: As for SVN being complicated: it's only that way on setup. After that it's even easier than downloading and extracting.

+1 vote   reply to comment
RedTiki
RedTiki Mar 15 2010, 4:02pm says:

omfg lol wtf wire to the minges :V :V :V :V :V

no, but i am happy (that im not a minge?) that i now have to lurk/troll one less site, thanks for makeing my surfin moar efficient o/

(and also i think this is a great idea to make it a (bit) more popular/known (as ig you would need help whit that...))

+1 vote     reply to comment
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Garry’s Mod 10 Icon
Platforms
Windows, Mac
Developer
WireTeam
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Official Page
Wiremod.com
Release Date
Released Jan 17, 2007
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WireTeam
WireTeam Developer & Publisher with 8 members