Very good diffuse map (but i suggest making some peeling paint or fading color on corners and boundaries), normal map to noisy, metal is for the most part smooth, only scratches, dents, dirt, etc should have any depth, lack of spec map? A good specular map is what will make or kill this texture.
Very good diffuse map (but i suggest making some peeling paint or fading color on corners and boundaries), normal map to noisy, metal is for the most part smooth, only scratches, dents, dirt, etc should have any depth, lack of spec map? A good specular map is what will make or kill this texture.
Forgot to add [WIP] on the image ;)
Thanks for the suggestions :)
No problem :-)