The Dominions 6 version of Wild West. Contact me if you need an older patch!
INSTALL: Extract the .zip file into your mods folder.
2.07: Red_Rob's pretenders now all impact scale limits and have thematic automated names. Item rebates have been expanded for all nations. The Great Horned Serpent has been retinted, its sloth limit increase has been changed to magic and its Crush weapon has been replaced with a Gore weapon. The Solar Bison's sprite is a little bigger. Bitauride Chieftess can lead a bigger herd. West Witch is a better beastmaster. Minor description changes.
2.06: Added Witch of the West mercenary to EA. Added Southern Chieftain to Tayberon. Retinted "...of Many Tribes" sprite. Cleaned up Human Witch sprite. Added magic damage to 5 pretenders. Added fixed names to centaur pretenders. Removed redundant Skirmisher and Drainimmune tags from Northern Chieftain and Narrataur. Fixed minor nametype issue.
2.05: Moved City in the Stone to Construction 2. Changed Kaawosa's scale extension to misfortune, added Inept Smith tag and increased his cost. Fixed Diyin Din'e of War's blood slave generation. Corrected Dreamcatcher path requirements. Matched Formation Fighter tags to new sizes. Introduced AI research goals. Adjusted Descriptions.
2.04: Made Bitaurs cost two candles. Fixed glamour tags. Fixed Animal Witch item slots. Fixed Donkey Xote's magic paths. Standardised Pretender research and smithing debuffs where appropriate. Adjusted Solar Bison and Kaawosa Size. Updated certain descriptions.
2.03: Fixed missing Cavalry Crossbow item. Introduce national scale extensions: +1 Turmoil for EA & MA Tuhuya, +1 Productivity & +1 Heat for LA Tayberon. Updated Nation Descriptions.
2.02: Corrected Pretender startitem and itemslot issues. Adjusted Hero magic paths.
2.01: More pretenders now influence scales. Removed incorrectly placed heroes from recruitment. Adjusted site pathings. Adjusted Visitador magic paths. Adjusted Coyote Witches' gold cost. Adjusted Pretender Access. Cleaned up flag and coyote sprites.
Wild West introduces rediscovered lost tribes of Centaurs, Harpies and other monsters, who were carried into the far West when primordial Pangaea split in twain.
These tribes form the Tuhuya Nations of the Early and Middle Age, which take inspiration from the mythology and history North American sub-continent's indigenous peoples. Influences from this vast, complex space are conspicuously absent from Dominions. This mod only references stories that were shared, at least in part, by many different communities. Tayberon, of the Late Age, is inspired by the history of Taos, the most Northerly point of the Spanish Empire's colonisation of the Americas. Like Taos, Tayberon is largely populated by assimilated indigenous peoples, and has desperately allied with once hostile tribes to better make war on others. The history of Taos’ three-way war with the Apache and Commanche is fascinating. You can now recreate the colony getting its ass handed to it by losing a game as LA Tayberon.
Many thanks to Red_Rob, who kindly offered the use of his excellent pretenders, and whose Bison sprite gave me a guideline for the Bitaurs' more interesting half.