NEW VIDEO: BLOOD BATH
Someone from Blizzard once said that the enemies in Diablo lived to die, and that one of the greater joys in the game is to watch those enemies meet their demise. We were inclined to agree with this line of thinking, and so for WVS gave the Zerg in WVS a little more bloodier and gutsier death closer to Starcraft 1's than the SC2 counterpart. Less realistic, perhaps, but fun to look at nonetheless!
Whenever a unit dies in Starcraft 2, there's blood everywhere, except on the model of the unit itself. In WVS we use seperate models for the unit deaths so that (A) the unit's body texture will have blood on it when it dies, and (B) we can make sure the animation is more properly animated for the way each unit dies (The Hydralisk's head explosion, for example).