Mod for Dawn of War Soulstorm aiming to expand upon existing races and at the same time, preserve original DOW gameplay style.
Gather around my friends, holidays are upon us and I have small present for you all :D
SS map for 8 players, should be done soon enough.
Excellent :) Game got totally new aspect of real environment which has functional purpose. Maybe some scripted campaign missions like we have seen in first part of Dawn of War.
:D All the maps I made so far should find themselves in the single player part of the mod and I have such plans for campaign 3>:D
This map is good to be a campaign, awesome. =)
What do you think about the gaunts ralph, you like them? :D
Super like em. How much more when it is done.
Will you also release this nids as standalone, in order for me to combine it in Stronghond mod? =)
If your asking about the map, map should be all done in next 2-3 weeks, I hope, the first phase of the mod, not soon, that's for sure.
Sorry ralph, nids won't be stand alone, they will come with SM and Tau Empire, but maybe you will be able to combine all three races with Stronghold mod.
Have you considered making it so that units can fire out of the buildings they are garrisoned in? Similar to the Imperial Guard buildings.
Of course, units will be able to fire from every building they garrison. Buildings usually offer heavy cover and are separated from rest of the surroundings with impassable terrain so that enemy melee units can't rush them but have to navigate to the building "entrance" and only then attack in close combat. This, however, does not apply to enemy jump units I think, as they can jump in and attack straight away. I don't know have you played my map Mandragore. There are several bunkers in part of the map marked as Imperial Guard garrison, I try to make all buildings that should serve as cover work on similar principle.
Awesome. I have downloaded Mandragore before but I have never managed to make it run without lots of pink ? in circles.
Will the units garrisoned fire their own weapons or will it revert to a standard weapon for all bunkers?
I would seem that we didn't understood each other well, buildings themselves will not act as IG buildings where you will be able to remove unit completely from combat. Garrisoning of units here is more of a straight forward nature, you are able literally to walk into a building with one of your units, and inside they will have heavy cover benefit but are still susceptible to enemy fire, unlike IG units that go into their building and then you have to first destroy the building and only then can you kill the unit.
Damn pink question marks! In the next map download zip I will add additional folder that should carry textures needed so Madnragore( and other 2 maps) look normal.
I get what you mean now. It's a great idea and it will add another degree of reality to the battles. Keep up the magnificent work.
Thanks Antagano. I'm glad you like the idea :)