New beta release of Venedia, Merchant Princes. Features many changes, including a national item, sacred summon and three heroes (one multi).
- Nation ID set to 166, reorganized unit IDs (warning: will break savefile compatibility)
- Extra #clearweapons and #cleararmor commands for better Mod Inspector parsing
- Typos fixes, description improvements, Lighthouse gets a national name
- Sprite improvements: Lighthouse, Astrologer, Columbine, Penitente
- New heroes:
Andrea Doria, Grand Admiral : S2A2W2, good physical stats, 120/+3 leadership, amphibian, gift of water breathing 40, turn 10+
Marco Polo, Far Traveller: N1F1A1W1E1, all survivals, good stealth, inspiring researcher 1
Giustiziere (multi): Sacred assassin, patience 3, wall scaling, self-blessing, patrol bonus 20
- New commander: Stratiot Captain (leadership 60/+0, MM 3, max sailing size 4, no tax collector)
- New spell: Summon Winged Lions (S2F1, Conj 4, summons sacred flying lions with good stats, not magicbeing, fire resist 10, standard 1)
- New item: Crystal telescope (E1S1, Const 4, 1h weapon, Precision +5 & +1 Astral ritual range)
- New event: Savant offers Clockwork Soldiers for sale. Requires commander actions, but works if story events are off. Will add more events of this type if there's interest.
- Savant: 10% random includes E, cost 100->120
- Non-sailing specialists max sailing size 6->4 (not everyone can get the right ships to transport elephants and the like)
- Names: All units with generic names had 'Venedian' added, [weapon] infantry renamed to [weapon]man
- Province Defense: Hatchetmen->Swordsmen
- Stratiot: Half Helmet->Iron cap (-2 prot, -1 resource)
- Throwing Knives are ferrous