Progress continues unabated for Vault 24. The past two weeks has seen me focusing on the Waterworks and Lower Stairwell levels. Both these levels only require final dynamic cluttering, optimization and navmeshing . With this version the Upper Stairwell and Apartments A levels have also been optimized. Music and ambient sound-effects have been added throughout the vault.
The Waterworks Level
The Waterworks level took a while, but turned out to be well worth the effort. It is very dark, foggy, and detailed. The design is based around the four elevators of the vault's main shaft, so there is some repetition within the layout. However, the clutter, lighting and size of the level make up for this and lend to the level's uniqueness. The level is very heavy on models and effects, and will likely stress even good machines until it is optimized, and even then will still likely not be a 'light' level. Below are a few representative screens of the level.
Additionally, this level includes a finished version of the lower Stairwell, which was previously included, but had now cluttering or detailing. This level will likely receive a bit more attention in the next update, though it looks fairly good now.
Next up will be overall polishing sweeps through numerous levels, as well as continuing optimization of levels.
Shiny!
hmmm...don't you mean dull, dark and rusty? Heh.
Still is pretty awesome.
oooo yay another busted vault
I feel like these turned out to eb the worst ideas ><
but very nice work on it
Have to give you credit this is an impresive piece of work... because im already lost and cant find my freaking way out? Im so turned around it isnt funny anymore.
Meanwhile what is the next planned piece of this project so I can have something to look foward to as I try to escape.
The next planned phase, once I take a breather from the task at hand, will be to add a quest of some kind. I have a number of ideas on hold, and they range from the simple dungeon crawl, up to a full sized, epic quest which actually tie in with the main quest of the game.
However, what I will end up doing will depend on whether I enlist any modders. I also may just jump on board another project that uses the mod, depending on what develops.
I also may open it up in geck and edit it some. Clean it up and make it brand new, add a few cryo chambers and a medical research piece into it. Might also add a companion in one of the cryo chambers just for kicks and place a storyline into the entire thing, or I could just turn it into a giant enclave bunker instead of a vault.
I wonder if this vault is big enough for its own entire quest branch.