Total conversion for Tiberium Wars based off Valkyria Chronicles.

Report content RSS feed Ingame Features (WIP)

Features that will be included in the mod, Valkyrian Wars.

Posted by on

-New Economy
* Resources
- Ragnite to replace Tiberium
-Ammo replaces power, building do not need power, units need ammo to be built and to operate.
-New Units, Infantry, Tanks & APCs.
-New Maps
-New Voices
-2 Factions
- GDI replaced with Principality of Gallia
- Nod replaced with Europan Imperial Alliance
- Scrin to be removed
-Add Hero Units
*Examples
- Edelweiss
- Valkyrur
-Capturable outposts
- Once capture you can build anything within its build radius.
- Provide steady income.
- Unlocks additional upgrades to be bought.
-Multiple barracks and vehicle depots will be needed.
- Barracks and hold four squads of infantry
- Vehicle Depots can hold two vehicles

Comments
canofkrill
canofkrill

Interesting. Will you have supply trucks that can transport the Ammo to the front lines, or will you have to send each unit back to base to restock on ammunition?

Reply Good karma Bad karma+2 votes
GilgameshMa Author
GilgameshMa

No, what it will be like is how in TW buildings new power to opearte so if they have no power the stop operating, it will be the same in this mod, just that the units will need ammo to operate, if there is not enough ammo, units can move around still they just can not attack at all.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
C&C3: Tiberium Wars
Contact
Send Message
Homepage
Moddb.com
Release date
Mod watch
Start tracking
Feature
Browse
Features
Share
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
Related Groups
Over the Cliff Studios
Over the Cliff Studios Developer & Publisher