This mod introduces the Military faction into skirmish play. With new units, balancing, and gameplay, this is Universe at War as you have never seen before.

Universe at War Earth Assault Expanded Edition Mod is looking for moddlers

Posted by elvenfury on Mar 15th, 2008 digg this super bookmark


Universe at War Earth Assault Expanded Edition Mod is looking for moddlers who have the motivation to make a couple of new units and buildings. If you want to join as a moddler then please pm me. You must be able to have the required moddling kit and have done some other works. So once again if your interested please drop me a note with some images of your work and i will gladly accpet you onto the team.

Comments
CundC
CundC Mar 16 2008, 10:32am says:

I would help gladly only which tool need man for it.

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Mar 17 2008, 4:27pm replied:

I think you need 3DS Max 9...which costs $500 to more than $1000.

+1 vote     reply to comment
elvenfury
elvenfury Mar 16 2008, 11:35am says:

what ever can make into .ALO files.

+1 vote     reply to comment
Kelathin
Kelathin Mar 17 2008, 5:39pm says:

3D max 9 is required for exporting .alo only with UaW Mod toolkit in addition. No program natively exports to .alo.

In addition modelers would be worthless unless they can uv for your skinner.

On top of that, there are about 18 individuals who are testing the UaW mod toolkit for Petroglyph, there about 4 of them who can model. And only 3 who have max9 and then a limited 2 who know how to rig for alamo engine.

+1 vote     reply to comment
{IP}Eldarion25
{IP}Eldarion25 Mar 17 2008, 6:32pm replied:

Just because there are 4 modelers trying out that toolkit doesn't mean they're the only modelers out there. There are plenty of people with 3d's Max 9 that might be wanting to do it

+1 vote     reply to comment
Kelathin
Kelathin Mar 18 2008, 1:10pm says:

May I quote Elvenfury's post?

You must be able to have the required moddling kit and have done some other works.

+1 vote     reply to comment
elvenfury
elvenfury Mar 18 2008, 1:10pm says:

quite right loads from the bfme2 modding had it along with renx and gmax (renx and gmax was irrelevant)

+1 vote     reply to comment
elvenfury
elvenfury Mar 18 2008, 1:15pm says:

i know people from bfme2 that have max3ds and they where good and also if i do give them the modding kit then they can do it.

+1 vote     reply to comment
Kelathin
Kelathin Mar 18 2008, 1:16pm says:

Yes there are other 3d modeling programs. Gmax is rather bad because it is difficult to port into 3d max along with plenty of mesh issues it creates, blender in that regards is better.

The major limitations of the Alamo engine is that only 3d max 9 will be able to export it for many many months and your post is the one which states "You must be able to have the required moddling kit". I'm just stating at this point and time it is irreverent because the people who have it now are debugging it rather then putting things into the game.

+1 vote     reply to comment
elvenfury
elvenfury Mar 18 2008, 1:44pm says:

ok. i know gmax is bad thats why i said it was irrelevant.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Universe at War: Earth Assault Icon
Platform
PC
Contact
Send Message
Official Page
Forums.revora.net
Release Date
Released May 1, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
News
Browse
News
Views
80 (2 today)
Report Abuse
Report this article
Bookmark
Digg Super bookmark
Related Mods
Universe at War Expanded Edition (Universe at War: Earth Assault)
Universe at War Expanded Edition
Universe at War: Earth Assault - Single & Multiplayer Real Time Strategy
Related Games
Universe at War: Earth Assault
Universe at War: Earth Assault
Single & Multiplayer Real Time Strategy