This news section has been created so that comments can be added that report bugs. Please keep 1 bug per comment and try not to go offtopic so that bugs can be clearly identified and then rectified when the spirit moves us.
Known issues and bugs reported to date:
- Anapaest appear in crystal ante-chamber in non-Uber
- East-most section of Sanctuary reveals unfinished end of map
- Optical glitches with bloodbeasts after death in blood cave (system specific--cannot reproduce)
- Sileni Butchers drop "Brute's Plate" (intentional)
- UI Text changes not showing - Class names, certain race names, tooltip display changes, etc.
- Boss Supremacy showing in normal difficulty for vacant areas where epic and legendary-only bosses appear
- Deathrattle shows as Divine Artifact (not related to Underlord)
- Quests not Updating Correctly (not related to Underlord)
- Pathing through impassible areas at entrance to Hades Palace
- Anapaest are Magical not Gigantes
- Horns of Vorenus bad skill bonus
- Helm and plate from Templar's Zeal bad skill bonus
- Chest in ToEL gives legendary equipment in normal difficulty
- Arachne's Shame drops custom game item
- Legendary Reaver's Wand has incorrect stats
- No animations for males dual-wielding wands
- Sand wraiths drop spectral matter yet are classed as demons (not related to Underlord)
- Tortured Soul charm description says can fit all jewelry, but only fits amulets
- Coredwellor provoke doesn't seem to work (cannot reproduce--appears to work fine)
- Vestments of the seer bad skill bonus
- OA/DA combat math is wrong, undervaluing DA and overvaluing OA
Hy jiaco & munder,
just plowed through the sanctuary of the bloodborn, and occured a few things.
1. There's a certain area that looks pretty unfinished. It's the "eastest" part on the minimap, and there's an issue with two water-layers placed in different heights (at least that's what it looks like). Moreover, the edges of the underground are incomplete in that area.
2. Blood Beasts- I occured quite a few optical glitches with them. Many looked as if their mouth was attached to their feet. :/
3. It feels morally wrong that the reskinned satyr dudes still drop "brute's armor". Non-issue, I know.
Non-blood cave:
4. For some reason, all Gigantes are "animal"s for me, lol. Did I mess up my install? I reinstalled and patched properly before running the 1.2 UL installer. At least I think I did.
(I apologize for nor posting pics,but my connection is lousy)
Hi devteam,
I´m not sure if it´s a bug, but the class names aren´t shown correctly. My occultist is a "rogue".
Lol, I just checked it. MDGER's bug is true for me as well. How come I didn't notice that earlier? :/
Also, "Boss Supremacy" creates a few funny situations- namely when there's no boss nearby, such as normal Fetid Lair (Arachne's Shame on higher difficulties).
"Arcane Formula - Deathrattle" classifies Deathrattle as "Divine Artifact"
Agreed with MDGER, none of the classes are showing up with the revised class names as stated in the release notes.
In 2 person multiplayer over a LAN, quests are not updating correctly. The first quest in Act III is The Seeds of Destruction where you just kill all the mobs on the farm right by the portal in Babylon Outskirts. I got credit for the quest but my friend didn't. He tried again both in single player and multi player but the quest will not complete.
Also, the NPC named Minani on the silk road has an exclamation point over his head, but after talking to him no main or side quests are updated.
By the way, we are really thrilled with Underlord. Thanks so much for all your hard work making Titan Quest soooo much better!
Cross-posted here: titanquest.net/forums/technical-issues-bug-reports-underlord/33383-five-possible-bugs-i-encountered-crossposted-moddb.html
Comes in parts, thanks to 2000 character limit )
Upd: nice... no URL-s in comments for 7 days.. well, go up link above (add www at the beginning) to see screns..
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So. Have been playing Underlord for a while now, and found some minor bugs. Version of mod: 1.2. All bugs spotted on Normal difficulty (dunno if they still there on higher diff's).
1. Runned through the entrance to Hades palace and ended up in some weird place...
(link not allowed)
walked around a little bit..
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Then exited through a point where i came here, and second time all was fine. It depends on where you point your mouse on entering, I think.. Checked again, and it seems I can reproduce this one any time I want. Didn't happen for me in original TQ:IT, but I won't bet my hide on it being an Underlord bug ;)
2. Gigantes race displayed as "Animal". I believe it's supposed to be new race Gigantes...
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Kira (1st comment here) has reported same bug in part 4.
Gigantes - Anapests race, however, is "Magical". Dunno if this is intended or not..
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3. Some item sets that grants bonus to skills seems to be messed up, so far found two:
1st - a helm, Horns of Vorenus - from new Armor of Unyielding set:
(link not allowed)
2nd - a helm, and a plate from Templar's Zeal set:
(link not allowed)
Last one have also been reported in a bugreport thread on titanquest-net forums
4. Blood beasts textures becomes messed up IF you die in blood cave. I died once - and
noticed a small glitch, like that (only on dead blood beasts - gonna came up throught a
pile of their bodies on a way to gravestone..):
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then died second time, and glitch become bigger in size. Third - and giant flat triangles of
bloody-splash colors pieced in every direction of my screen, when i was near their
copses. I found a temporary fix - Alt-Tabing to windows and back while seeing the glitch.
Game re-load graphics and it's ok. Sorry, but I only took one screen, and it's on live BB,
well, the glitch is visible on it, so i guess it'll have to work for now..
Kira (1st comment here) has reported same bug in part 2.
5. Maybe it's intended bonus and not a bug, i dunno. In a Temple of Eternal Love third
room there is a chest (with new Underlord design) that drops Legendary items with
legendary affixes and prefixes in Normal difficulty.
(link not allowed)
Tortured Soul monster charm can't be inserted in rings - amulets only. (description says it can be inserted in all jewelery, an as long as I can remember i usually wear it in one of my rings in act 4)
Every item in Vestments of Seer set have +x to Tag not Found: Invalid Skill profile bug.
picture here: (www) titanquest.net/forums/technical-issues-bug-reports-underlord/33410-vestments-seer.html#post373618
Found this out while messing around in the art manager, and looking at what all of the new affixes do. The mi_01/02/03_wand.dbr's all have the same stat requirements. While the level requirement does change, depending on the affix(es) on the wand, and the damage changes, the stat requirements are sll the same.
Did not know if this was intentional or not, so I figured I'd bring it up. Mi's that were introduced do have stats that increase per difficulty. I checked to make sure.