Introduction: UAC:Warfare is a Modification for Quake IV made by Raven Software. Our Modification will enhance the vanilla Quake IV with additional and changed elements. Gameplay, movement and even visuals are changed in many ways to get an improved and intense Multiplayer experience. The History: UAC:Warfare started as a DooM³ Modification back in 2004/2005. Our intention was to show the possibilities of the DooM³ Engine to render outdoor environments at decent framerates with more than 4 players. We had a good amount of stuff coded and designed but the lack of online players made us change to Quake IV. Althought we lost a lot of code and had to retexture and even redesign big parts of UAC:W we never thought that the switch was a mistake. Small changes like the finally working inline mode for mapobjects or the improved netcode with Playerclasses in Singleplayer made it worth the switch. We now have a rock-solid base for our planned features. The Features: UAC:Warfare will add a lot...

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Mr.Kadish
Mr.Kadish Apr 10 2006, 3:15pm says:

Are you sure the normal map was generated properly from the high poly mesh?

Alot of the details are missing in the final textured car.

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_Kat_
_Kat_ Apr 10 2006, 2:44pm says:

NICE!!

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vrapt0r
vrapt0r Apr 11 2006, 5:20am says:

Wow thats really great
Fits well with the uac theme, might as well be in the game

+1 vote     reply to comment
m!chi:be
m!chi:be Apr 20 2006, 5:31pm says:

the side tank and the front missed some detail which i forgot to render. ;) it will be in the polished skin version.

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Description

This light armored and gunned Scoutjeep can easily
rush to the next Objective. But don't come to
close to an enemy Anti-Grav Tank. ;)
The Screenshots shows the design process from a
concept to a finished in-game model.

Image Details
Type
Promotional
Date
Apr 10th, 2006
Size
1024×768
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