Steam Workshop Page: Steamcommunity.com

Official Discord Server: Discord.gg

Installation Tutorial by TSJ: Youtu.be

With this Mod a new age of warfare has dawned in the world of Warhammer:

It brings with it a number of new units with unforetold capabilities.

This Mod is a single part of a greater project, which we decided to release, since we are not sure if the main project will ever be finished/published.

*THE UNITS*

47 units are added to the Empire: 12 Infantry units (recruited from the new tier 5 barracks, 1 in the Wizard's Conclave and 1 in the port t3), 3 cavalry units (recruited from the new tier 5 stables), 5 Artillery units (recruitable from the Engineer's Workshop),10 Vehicles (recruitable from the Engineer's Workshop), 9 Aerial Units (recruitable from the new tier 5 roads) and 8 ROR units (recruited from the ROR tab).

The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site. The Units are led by their own legendary lord and a new type of general specialised on them.


*BALANCE*

The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)


*COMPATIBILITY*

This mod shouldn't conflict with anything, except with mods which add their own new building in the 5th tier of the barracks/stable/road building chains.

*CREDITS*

Huge thanks go to MPD for creating some amazing units cards in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and olekristianhomelien's AssetEditor

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark"

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: Steamcommunity.com

Thanks go to Necrorise for letting us use some of his animations:
Steamcommunity.com


*FAQ*
Will you make a SFO / Radious / etc. version ?
The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans?
In short term we will fix some current issues and add additional content for the empire.
In long term we would like to create similar mods for Kislev and Bretonia. Maybe more factions will follow in the future.

This isn't conform with the lore !!!
1. We are aware.
2. We don't care.
3. You don't need to use this mod.

*SUBMODS*

Submod for 1.0 recruitment in the Imperial Palace and Nuln Gunnery School:
Steamcommunity.com

Submod for recruitment in T1 Imperial barracks:
Steamcommunity.com

Submod for more tanks:
Steamcommunity.com

Submod pre Hotfix 1.2.3 for broken campaigns:
Steamcommunity.com


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TW Millennium: Modern Warfar 1.5.9.1

TW Millennium: Modern Warfar 1.5.9.1

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TW Millennium: Modern Warfar 1.5.9

TW Millennium: Modern Warfar 1.5.9

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This file contains the entire mod including the newest update 1.5.9 Replace any old files you still have with this.

TW Millennium: Modern Warfar 1.5.8

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TW Millennium: Modern Warfar 1.5 The Imperial Airforce

TW Millennium: Modern Warfar 1.5 The Imperial Airforce

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This file contains the entire mod including the newest update 1.5. Replace any old files you still have with this.

Post comment Comments
Guest
Guest - - 692,062 comments

Absolutely fantastic!!!!
Love this, this is the reason I am still playing total war.

S U P E R B !!!!

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