Hello, stalkers! The Eastern modding site AP-PRO (whose team is responsible for True Stalker) has received a full makeover, making this an opportune moment to share fresh news with you on True Stalker’s development! This article will show you our progress over the last month.
Recently, the final level in the storyline’s ending chapter was completed. A test version of the level has been compiled, which will soon be filled with various geometry. Following that is finalizing the story.
Throughout this month, we’ve compiled complete versions of already finished levels. More recently, we assembled the level Novoshepelychi at maximum quality; its compilation took over 96 hours!
Today, our artist sent us his penultimate piece of work to spice up the loading screens. Art has been drawn for one of the ending levels. The last drawing will arrive once the final level is complete.
Weather has also undergone large improvements…
Nights have been updated, several cycles have been fixed, and a new day cycle has been created. Day lighting has also undergone changes.
The main menu, as well as almost all of its submenus, has been finished. A submenu with all game settings is yet to be done. We’d very much like to share our heavy revisions to the interface, but have decided to leave it aside until release. The team is currently discussing future concepts for the inventory, trading window, and loot & repair windows.
A weapon pack is being assembled. We’ve successfully found someone skilled in the weapons department, and the pack is being adjusted to fit the mod’s style.
The English translation hasn’t fallen behind either. A very large amount of files have been translated up to this point. The translation will, most likely, be finished by the end of the summer.
In order to make some of what we’ve shared above possible in-game, the game engine has required several big changes. For that, we’ve received help from our comrade SkyLoader—big thanks to him!
All our new additions have been tested in our current build. Bugs have been discovered and eliminated in every test we’ve made, and we continue to carry out new ones, always on the lookout for any issues!
That’s all we have for now. We will likely fall into another short silence before sharing the next batch of news with you. See you soon, stalkers!
As the mod’s translator, I’ll make a personal note here that I won’t be doing any work on the mod until August 20. I’m spending the days with my girlfriend from Serbia. Truly, though, there isn’t a lot of work left to be done on the translation.
If you need/want someone for a possible german translation - hit me up!
Thanks, though that will have to wait until the mod is released.
Have a wonderful time!
pohvali se, fino :D
Samo ti ;)
That's fine. Thank you for your work dude.
Thanks for the update SashaRed. Great pictures as usual, very excited for this mod.
Great
You guys rock, this looks fantastic so far and I'll be down to stream it in the future for sure.
This looks really good.
What weapons pack may i ask ?
The night time screenshot looks very impressive.
NICE FOR MOD TRUE STALKER ? BEAUTIFUL
Sooo waiting..!
Hello guys :) Any news to share? Have a great week.
Our story and levels are very close to completion. Nearly all levels are compiled at maximum quality—just gotta run a few more tests and we’ll begin the final compilations. With the exception of the endings (yes, there will be multiple), the final story chapter is complete. Our scripter is confident that the story will be finalized by the start of October.
There’s a lot of work left to do on the interface and side quests. Levels need to be filled with wildlife, the translation is still in progress (almost all levels and quests are translated, though), and there’s lots of other minor stuff to do. Releasing it in 2020 seems entirely possible if everyone in the team keeps up the good work.
We’ll have another batch of news ready shortly that will include more details, plus a makeover for the Mod DB page. :)