under on "die_without_blood"
{if not "personage"{delay 999 {clear_inventory}{delete}{if rand 0.3 {spawn "skeleton"}}}}
only works if you have a skeleton mesh, also made it do clear_inventory which makes the weapons and armor of the units fall out and stay there for a while for scavengers to take it.
Personage is for heroes, any soldier that does not have personage will turn into a skeleton after 999 seconds.
So the bodies decay now?
It's most likely a world prop.
Edit: Just scrolled through the other pics, you might be right, in which case, cool feature.
It's a prop.
Ah. Alright
I dont think it's (currently) possible with the Gem engine.
Perhaps like the burn effect it could be scripted in?
Yea its possible.
entirely possible lol.
under on "die_without_blood"
{if not "personage"{delay 999 {clear_inventory}{delete}{if rand 0.3 {spawn "skeleton"}}}}
only works if you have a skeleton mesh, also made it do clear_inventory which makes the weapons and armor of the units fall out and stay there for a while for scavengers to take it.
Personage is for heroes, any soldier that does not have personage will turn into a skeleton after 999 seconds.
The immersion is real.