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Tremor aims to recreate the classic run-and-gun gameplay style of the Quake, Doom, and original Half-life series, while running with a modern engine and graphics.

Report article RSS Feed A late christmas gift

It's post-Christmas, that means it's time to start building up the media library again.

Posted by NovaSilisko on Dec 26th, 2010

Merry After-Christmas!

Here are some new screenshots of an unfinished map to prove to you guys that I'm not inactive - still as motivated as ever and actively trying to get things done!



I'm also preparing some new weapon concepts to be voted upon, which will be posted here in an edited post, as well as in the Features section. In addition, I've done a revamp of the main page. I'm still waiting on ModDB staff to get back to me on how to set a page background...

Lastly, Between me and others, I've thought up a general consensus in terms of theme rules:

There are no rules.

As the mod is taking a less serious tone now, themes are much, much more free to be used - rather than confining your selection to a group of themes defined by canon.

That said, there will still be two main categories, based around groups of four:

Layout:

  • Floating islands
  • Normal islands
  • Underground
  • Vertical

Planet:

  • Water planet
  • Grass planet
  • Lava planet
  • Ice planet

Other than that though, all of it's completely out there. Gameplay matters more than the looks in the end.

Anyways I'm done rambling for now. Happy Holidays.

Post comment Comments
Jike
Jike Dec 26 2010, 9:17pm says:

wow, that looks sick!! :D

+3 votes     reply to comment
angelcs
angelcs Dec 26 2010, 9:50pm says:

is yah kinda suppose to climb on walls asswell? if so than this game kinda reminds me of another, a free game acually that is called the ball something around that ;)

+1 vote     reply to comment
Theon
Theon Dec 27 2010, 6:35am says:

Looks kinda like Sauerbraten :]

+2 votes     reply to comment
SourHyperion1
SourHyperion1 Dec 29 2010, 9:49am says:

niiice

+1 vote     reply to comment
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NovaSilisko
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