Treasure Hunter is a HL2:EP2 round-based mod set in around 193X, focuses on 4 teams hunting treasures. Besides dodging the trap and fight the treasure guardians(NPCs), each team have to prevent one another to achieve the treasure, or get from them after killing them. If you are the one holding the treasure, you must escape from the other team so that they can't kill you until you get to the safe area. This mod will feature variety of different scenarios such as lost city of ancient civilization, tombs, mines... etc.

Report RSS Treasure Hunter, First Update News

We have begun production on Treasure Hunter for a month! Here is a summary on what we have done.

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We started this mod at 15/6, that means we have worked already one month! We spend most of our time on planning and discussing the game mechanics. But of course something can be shown, I am here to show you the process.



Programme

First, we have already coded the round based system, treasure pickup and game rules.


Level design

Level design is a big section of the development process, we have discussed for many times on the layout and the flow of the maps.

Here is one example of a layout of a map, it is simple and symmetric. The circle are players spawn point, and the lines are the routes. At the past few days I was frustrated because this kind of layout is not fun for me, but at this moment I still tried to make this because we have to do experiment on it first. Now we planned to make varies game mode, so different maps layout can be tried and see which are fun.

Another layout we tried was a big cross, and the middle are the entrance of treasure room. At each route we put a lot of puzzle and NPCs. But we found that it is worse because it lacks interactive element in multiplayer game. The layout shown above is a little bit better then just a cross.

Here is a video showing some element I will add to the level:
Some gameplay concept - Mod DB

User Posted ImageUser Posted Image

The screenshot above are the level I currently working on. It is a Egypt themed level. Texture are from cgtextures.com, and thanks Komaokc for the skybox texture.


OST

In this mod we will have a theme music, which will be played in game menu. Moreover, we will have different introduction for each levels, and each introduction will use a unique music. We asked Rytuklis, a talented music composer, to compose music for us. He have already composed some sound track for our mod just after a few days I asked him. Make sure you check these out if you did not.
Moddb.com


Future

In the next month, we will finish planning on different gamemode and game mechanics completely. Then we will focus on weapons, characters and maps. We will recruit more member to work together. We will also have more new gamemode, we will have some modified ctf mode.



Recruitment

We are urgently in need of Concept Artists, both for environment and character concept. We also need Level Designers, and Modelers to make weapons and character. PM me if you want to join our development team.

Thanks for watching!

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