Transistor was a brilliant game--it had stunning art, a fantastic and intelligent (albeit complex and subtle) narrative, interesting and thoughtful gameplay, and superb voice acting. However, Transistor suffers from an anti-problem; the game strove for quality over quantity. Recursion mode (Transistor's form of New Game +) aimed to fix the game's playtime somewhat, but most opine that Recursion fell short. Enter Transition(). Transition() is a series of Transistor mods made by 0Azimuth and friends. Each mod refines and restructures Transistor's gameplay into a new theme. The first mod, Hyperthread(), encourages using Functions in real-time and using Turn() as an evasion mechanic, making faster-paced gameplay. You can read more about it on the Features page, or head to Tutorials to learn how to download and play it for yourself. Don't forget to report any bugs you find and tell me what you think! Your feedback shapes the future of these mods. Have fun!

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Hyperthread() v0.4 and brand new launcher are dropping at midnight!

Hyperthread() v0.4 and brand new launcher are dropping at midnight!

News

On June 7th, pick up the Transition() update including Hyperthread() fixes and tweaks and a new launcher.

Thank you all for your support!

Thank you all for your support!

News

Hyperthread() is going strong, and thanks to your support and feedback, I've got plenty more in the works! A new mod in planning, a new launcher, enemy...

"How does Hyperthread() play faster than Transistor?"

"How does Hyperthread() play faster than Transistor?"

News

You've asked me how Hyperthread() encourages real-time combat, what changes are actually made, and how Transistor works without depending on Turn(). I...

Renamings, mod manager clarity, and Hyperthread() beta

Renamings, mod manager clarity, and Hyperthread() beta

News

The names for the other two mods are set, and the mod manager is being re-skinned to be much prettier and cleaner. Now, what's left to get Hyperthread...

Hyperthread() Features

Hyperthread() Features

Feature

Hyperthread(): Real-time, skill-based combat, faster gameplay, less reliance on Turn(), purple tinted UI, and more!

Hyperthread() Installation: v0.9

Hyperthread() Installation: v0.9

Installers Tutorial

How to install Hyperthread(), troubleshoot any problems, and play Hyperthread().

Hyperthread() Public Alpha is now launched!

Hyperthread() Public Alpha is now launched!

News

Head on over to the Downloads page and try it out!

Hyperthread() Public Alpha

Hyperthread() Public Alpha

News

To celebrate the anniversary of Transistor's release, I'm soft-launching a public alpha of Hyperthread this Wednesday, May 20th!