The basic concept is going to be this. You're a farmer and you start of with just enough credits to buy a tractor with some equipment. You mow the field and turn the remains into blocks. Then you transport these blocks to a storage bunker and from there you can put them into an oven of sorts. The blocks are now transformed and using a forklift you can load them onto a trailer. With that trailer you'll transport these blocks to a refinery and for each block you deliver you get one credit. So basically the more blocks you take to the refinery the more credits you'll have and you'll then be able to buy better and faster machines.

Report article Small TractorSource Revolution

Yes we have done it. A new attachment system which allows for moving the attachments around when not attached to a tractor and any tractor can have every attachment attached to it. So every attachment is a Physics object. The system still needs some finetuning but the first tests were very promising!

Posted by templaer on Jun 4th, 2007 digg this super bookmark


Yes we have done it. A new attachment system which allows for moving the attachments around when not attached to a tractor and any tractor can have every attachment attached to it. So every attachment is a Physics object.

The system still needs some finetuning but the first tests were very promising!

See S162.photobucket.com for screenshots :)

-Templaer

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