Total Warfare for UT3 An exciting new mod for Epic Games Unreal Tournament 3 blending split second decision making, team based gameplay, and unprecedented attention to detail. Total Warfare places combatants on a highly detailed battlefield with up to 64 players per server. Play will consist of two teams fighting for control of the battlefield objectives. Details such as footstep audio clues, real-time shadows, and voice communication can possibly give away your location to nearby enemies so environmental awareness is of the essence. Weapons and Inventory Loadout affect movement speed and agility. Realistic weapons modeling and physics coupled with the power of Unreal Engine 3 aim to make Total Warfare a top contender at the next Make Something Unreal Challenge. Unreal Design Studios is looking for talented modders to join the team. Currently recruiting for: Coders | Animators | Modelers | Texture Artists | Sound Design

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My goal is to have at least 20-30 weapons available initially with more to be added through version release. Currently planned weapons include: H&K MP5,H&K USP Tactical, IMI Galil, FN FAL, Colt AR-15, Steyr Scout, Dragunov, Tec-9, Colt M16A2, Walther PPK, Steyr GB, Desert Eagle, H&K UMP, H&K G3, AK-74U,

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My goal is to have at least 20-30 weapons available initially with more to be added through version release.
Currently planned weapons include:

H&K MP5,H&K USP Tactical, IMI Galil, FN FAL, Colt AR-15, Steyr Scout, Dragunov, Tec-9,
Colt M16A2, Walther PPK, Steyr GB, Desert Eagle, H&K UMP, H&K G3, AK-74U, AK-47,
IMI Magal, H&K USC, Beretta 9mm

I know no shotguns right. This is partly because:

1. I'm not sure they have enough global usage to use shotguns as a primary in Unreal Warfare.
2. If I do decide to put them in I haven't decided which ones to use yet.

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