Timeless 64 is a modification of the Nintendo 64 ROM 'The Legend of Zelda: Ocarina of Time'. It is an experiment in storytelling. Timeless 64 features 100% changed dialog, with absolutely no change to the gameplay. The new dialog makes the characters motivations, backgrounds, and storylines feel very different. Dive into the game you love with a new story you'll grow to love as much as the original.

Report article RSS Feed Out of my head, into the game!

Finally some in game progress since I moved 6 months ago. Re-leaning the workflow, and freewriting to help wrangle out the problem areas.

Posted by Wiweeyum on Sep 24th, 2013

This week has been an exciting one for me, considering I have made some more legitimate progress. Seeing stuff in game is always so much more appealing than just planning to see it in game. And since I was picking up this project after a very solid 6 month hiatus, I needed to re-learn my work flow as well as what I had in mind for the story.

As my previous post shows, I've been using a new technique to help brainstorm and solidify ideas through freewriting. Suprisingly, it's been very helpful in turning up the exact problems I couldn't put my finger on before, and as a result, the story is much more fleshed out. Down to the character specifics of what each person should act like.

ScreenClipScreenClip

So what did I get done? Glad you asked that! I continued on the linear track of main storyline. Since I finished up meeting Zelda just before I moved, I needed to finish up talking to Impa for the first time. Impa's a cool character (well, Disces is a cool character... since that's her name in Timeless), so it was nice to see her character finally come out in reality. I don't know if it's common for writers to feel this way about their characters, but I've found that even though I have an idea of what they are supposed to act like, they still take on a bit of their own personality as I write them. Like I am seeing something that already existed come to fruition as I write it.

Looking forward, this is what I still need to get done before I release chapter 2. I am not going to finish up the side stuff yet, I'll work on those as I get burnt out on the main plot or in a second pass through everything. While I won't have a beautiful fully fleshed vertical slice to show off every release, at least I'll have the main plot done faster. Here's what I'm working on currently.

skitch

As always, you can check the progress on the Progress page.

Post comment Comments
Allfather
Allfather Sep 25 2013, 1:58pm says:

All you are changing is the dialogue..? And why, exactly? This is not a mad I would feel is worth playing.

+1 vote     reply to comment
Wiweeyum Author
Wiweeyum Sep 25 2013, 5:25pm says:

Great question. Yes, at this point I'm only changing the dialog. It's been a crazy experiment to see how much the dialog can influence the feeling of the game, even if the game play stays exactly the same.

It has been pretty amazing how different the exact same scenes can feel when the reason for the event happening is totally different.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
The Legend of Zelda: Ocarina of Time Icon
Platforms
Windows, Mac, Linux, N64
Developed By
Wiweeyum
Contact
Send Message
Official Page
Timeless64.com
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Related Games
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time Single Player Adventure