a Small mod with the most random and outright cursed mechanics one can imagine, if that is even right. This mod is for everyone to have fun with, not too literally.

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a Small mod with the most random and outright cursed mechanics one can imagine, if that is even right. This mod is for everyone to have fun with, not too literally. Balance is not in my dictionary here.

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Why this mod was created i have no idea. Tiberium Chaos introduces new mechanics and gameplay with the introduction of unit abilities as their passive or as an unlockable upgrade. Some units are removed of which i deem not fit for a chaotic mod like this. Mistakes will be more punishing and infantry units will be just as vulnerable as they are in real life no matter their armor. Every faction will have units being different even if they are the same and will have their respective gimmicks such as faster speed for this unit in said faction. Some words are gonna be mentioned a lot, like a lot. Tiberium Chaos will use whatever assets are available whether vanilla or not.

Global Changes :

  • All Factions now have silos that generates additional funds that varies for each faction.
  • All Tripods Arms faces foward instead of the back
  • All Harvesters carries an additional 50boxes
  • All Units gets a stat boost

GDI : The Jack of all trades

  • Removed Pitbull and Mortar Upgrades.
  • Added GDI Imperium Missiles
  • Added T4 Kodiaks
  • Missile Squad, Greandiers, Zone Troopers are buffed significantly
  • Replaced the engineer with the Steel Talons Combat Engineer.
  • GDI Predators get 4 sequential shots on their standard cannon.
  • the Rig's Battlebase is more durable has a AoE Heal and a Burst Heal while removing the drones.
  • Juggernauts get railgun upgrades with a longer reload time in favor of accuracy.
  • GDI and ST MARVs will now have 4 shots from 3.
  • Orca are given a vulcan cannon for anti-infantry and no longer needs to reload their missiles at an airfield, instead they have reduced damage while being able to upgrade their missile reload and clips with hardpoints.
  • Hammerheads now have rockets instead of a chain being upgradable with Imperium Missiles.
  • Firehawks are a lot faster in this faction
  • Their AA Battery can now shoot ground units, attributes are adjusted of course.
  • GDI Factioned Supersonic Airstrike will damage ground units.
  • the Ion Cannon will have much more damage.


Steel Talons : Railguns Everywhere

  • Temporarily removed Adapative Armor
  • Kodiaks wll be added to ST with railguns by default, they can be further upgraded with the railguns upgrade for extra damage. Their Secondaries will be AA Missiles.
  • Added T3 Ophions , will now replace their firehawks. It will feature a cannon/switchable carpet bombs or AA Missiles. They will summon a weak EMP upon death dealing a small amount of damage.
  • Titan Railguns now have charging up sound.
  • Slingshots have railguns as their upgrade with increased range while being slightyly more expensive.
  • Their Mammoth Tanks will have lifestealing capabilites at the cost of reload and damage but are great at sustaining and tanking.
  • Watchtowers in ST deals more dmg than the other two.
  • AA Batteries can be upgraded with railguns, no ground attack :)
  • Behemoths will also get railguns like the Juggernaut.
  • Orcas are now T3. They will feature a railgun cannon and improved rockets.
  • Hammerhead are now equipped with railguns as default, they can be further upgraded with the railguns upgrade for extra damage.
  • Tungsten AA Shells are irrelevant in this for now as Railgun is universal here and that adaptive armor will recieve major buffs.


ZOCOM : Sonic Shells Everywhere

  • Removed Tungsten Shells
  • Added Sonic Shells
  • Added Exron Batteries ,will be replacing AA Batteries with Missiles that can be upgrade with sonic shells.
  • Added T3 Disruptor Tanks with a built-in sonic emitter parted cannon.
  • Added Enhanced Armor Package that strenthens Disruptors
  • Kodiaks will be added to ZOCOM with sonic shells for both guns and secondaries
  • Added T3 Zone Juggernauts , slighty weaker juggernaugts with accurate guns and upgradeable sonic shells while losing range and damage.
  • Zone Raiders gets a damage buff while having their rocket range nerfed.
  • Predator Tanks are now rapid-firing and have Anti-Air capabilities, they can be upgraded with sonic shells
  • Mammoth Tanks now have AoE Heal and a longer ranged 4 clip gun , they can be upgraded with sonic shells
  • Watchtowers will come with sonic shells as default, they can be further upgraded with sonic shells
  • Guardian Cannons can be upgraded with Sonic Shells
  • Their Sonic Emitter has slighty more range
  • Zorcas will be similar stats to the GDI Orca just without hardpoints.
  • Hammerheads now comes with sonic shells by default, can be further upgraded with the sonic shells upgrade.
  • Shockwaves will replace their firehawks as a anti-tank bomber.
  • Their MARV shoots 8clips before reloading and is faster than the GDI/ST MARV.


NOD : We going sneaky beaky like

  • Removed Beam Cannon
  • Added T4 Salamander
  • Miliant and Rocket Squads have better damage.
  • Bikes now has 4 rockets.
  • Raider Buggy has rapid-firing capabiities instead of burst.
  • Scorpion Tanks are much stronger and are now classed as Medium Tanks.
  • Flame Tanks are more durable
  • Stealth Tanks are much stronger and faster.
  • Specters now have insane range while trading damage.
  • Avatars will get their beam cannon lasers from the Laser Capacitators upgrad, Commandeer Tech will be removed
  • Redeemer has slighty more damage
  • Shredder Turret no longer needs reload, can be upgraded with the Laser Capacitator upgrade
  • Laser Turrets now have a 4th Turret and wider radius. (Attributes are adjusted)
  • SAMs will be more deal more damage .
  • Nuclear Missiles have much more damage.

Black Hand : Burn them alive!

  • Added Stealth Tanks with no stealth, no Anti-Air capability as a secondary artillery with an ability to activate a Aegis Shield reducing all incoming damage by 50%.
  • Added Hangar
  • Added Venom and Vertigoes
  • Raider buggies now uses flamethowers and will shoot air
  • Scorpion Tank in BH are much stronger and is on par with the ST Titan
  • Purfiers shoots twice before reloading, the Flamethower is replaced with a Anti-Tank Laser upgradedable with the charged particle beam. (Subjected to change)
  • Mantis deals much more damage.


Marked of Kane : a little EMP for everyone

  • Removed Scorpion Tanks
  • Removed Bikes
  • Added T1 Centurion on par with the ST Titan
  • Added T3 Indra Artillery , an emp artillery with impressive range and speed and the "Eletrical Lasso"
  • Ability that shoots a improved EMP that deals damage after 2s.
  • Added T3 Vertigo HEL as a carpet bomber, this guy can really ruin your day, the "Skyward" Ability will increase its speed and armor for 5s
  • Raider Buggies can be upgraded with Supercharged Particle Beams upgrade
  • Obelisks in MOK deals slightly more damage than the normal


Scrin : the Strategist

  • Removed Devourer Tank
  • Added T2 Demeter Tank with Anit-Air capabilites and the "Shapeshift" Ability that increases its fire rate by 20%
  • Buzzers and Disints gets improved dmg and range
  • Gun Walkers are slighty buffed
  • Tripods deal DoT Damage and are speedy in Scrin but Unlike vanilla , they are more durable.
  • Devastators no longer has scattering disks but instead a accurate one with less amage.
  • Corruptor's healing is buffed slighty.
  • Stormriders deal more damage.
  • Storm Columns are cheaper and deals more damage.
  • Buzzer Hive has more buzzers per attack
  • Plasma AA Batteries are buffed slightly.


Reaper-17 : the Lategame Nightmare

  • Shocktroopers in Reaper will come with disk launchers by default , upgradeable with Disk Launchers for extra damage.(Attributes are adjusted of course)
  • Seeker Tanks have lasers instead of disk launchers and are upgradeable with Primed Fusion Lasers
  • Devourer Tanks are more of a Tank destroyer/Medium Artillery and can be upgraded with Primed Fusion Lasers.
  • Reaper Tripods are now more of a brawler, very durable and dishes a ton of damage. It can shoot aircraft and deals DoT damage that will trigger an explosion after 3s. They can be further upgraded with Primed Fusion Lasers. In Addition , the "Aggression" Ability will make them immune to damage for 3s. (Attributes are adjusted)

Hexapods in Reaper will deal DoT Damage like the Reaper Tripod albeit slighty weaker.


Traveler-69 : The Speedy One

  • Added T3 Plasmadier Tripods, These tripods in T-69 are not your standard tripod, they are equipped with disc launchers that ramps up in fire rate after 4s and shoots up to 75 disk per clip. They are good against infantry as the disk scatters but struggles against vehicles. Plasmadiers are quite fast but very weak.
  • Devastator Warships are much faster.
  • Planetary Assault Carriers are also much faster.

New Faction : Discordia (DSC)

After the events of 2052, there was a group going around recruiting in the masses.They even went as far as recruiting fallen Scrin units as well even tho their relay node has been destroyed, they made a replica and managed to send the same pulse that scrin units would need to be active. Introducing Discordia (DSC) , a Faction that is comprized of mutiple faction types being some of GDI, NOD and SCRIN. They suffered technical setbacks at first , but quickly advanced their technology with the help of the recruit scrin units for more sophisticated upgrades. DSC is mainly poised around extreme defensive and Pushing their enemies back. Their main faction theme is a deep shade of maroon or cherry pink.

DSC Logo (Updated)

DSC 1

Infantry

  • DSC Rangers (Riflemen) - T1 Rifle Infantry
  • DSC Rocket Troopers (Militant Rocket Squad) - T1 Rocket Infantry
  • DSC will be given the GDI Engineer (cause im lazy to put over 1000building codes for 1 unit)
  • DSC Legionnares (Zone troopers) - T3 Heavy Infantry with
  • DSC Suspicious Commando - a Commando that deals additional damage to vehicles with an ak-47.

Vehicles

  • DSC QuadCannon - T1 IFV
  • DSC Zumwalt Tank - T2 Main Battle Tank whose Fire Rate ramps after 4s of firing.
  • DSC Chaingun Harvester - GDI Harvester with a chaingun.
  • DSC Thresher - T2 Heavy Anti-Air Tank.
  • DSC Nightingale - (Phase Transport) T2 Ambush Tank with Missiles.
  • DSC Mirage - (Mirage Tank) T3 Tank with a built-in reflector that reflects damage back at the enemy.
  • DSC Destroyer - (Renegades Mammoth Tank) T3 Heavy Tank for Frontline and Charge.
  • DSC Conqueror Tripod - a Captured Reaper Tripod as their Epic Unit with Sonic Array Cannons that
  • deals AoE Damage.

Aircraft

  • DSC Black Ghost - (Hind) T1 Anti-Tank Aircraft.
  • DSC Orca Valkyrie - (Orca Interceptor) T3 Medium Anti-Infantry/Air-Superiority Fighter.
  • DSC Paladin - T3 Anti-Structure Aircraft.
  • DSC Archangel - T3 Support Aircraft with AoE Heal and a passive heal like the Zone Mammoth
  • DSC Pathe - a captured GDI Carrier with flying capabilities. Sends out 12 Hammerheads to attack
  • anything it deems as a threat.

Upgrades and Support Powers are not ready as of writing this but i hope i can deliver something atleast.

Additional Information will be provided later on upcoming articles. Remember , this is a mod just for fun and any crazy ideas are free to be suggested. Test builds for the mod will available as soon i finish more stuff so that people won't be waiting too long. That is all for this article. -Nozuki_Guardian17

Discord - eendracht

Credits :

Firehawk-Ph4ntom
theHostileNegotiator
Stygs
Carnius
FilthyCasual
PurpleGaga
Madin
ItzTeeJay
AlterRegnum

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