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Allied General's: Tiberian Sun Evolved (TSE) - A total conversion for C&C Tiberian Sun.

Post feature Report RSS GDI Structures

An up to date list of all GDI (skirmish) structures.

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GDI

"Save the Planet. Fight Terror." - GDI PR advertisement

Power Plant

Power Plant
Prerequisite: Construction Yard
Purpose: Power production
Power: 100
Cost: $300

Power Turbine

Power Turbine
Prerequisite: Power Plant
Purpose: Power production
Power: 100
Cost: $200

Barracks

Barracks
Prerequisite: Power Plant
Purpose: Trains GDI infantry
Power: -20
Cost: $500

Refinery

Refinery
Prerequisite: Power Plant
Purpose: Refines raw tiberium into credits
Power: -30
Cost: $2000

Refinery

Tiberium Silo
Prerequisite: Refinery
Purpose: Stores excess tiberium
Power: -10
Cost: $150

Command Post

Command Post
Prerequisite: Refinery
Purpose: Provides radar + unlocks Drop Pod superweapon at Space Command Uplink
Power: -40
Cost: $1000

GDI Helipad

GDI Helipad
Prerequisite: Command Post
Purpose: Produces and rearms GDI aircraft
Power: -10
Cost: $500

GDI War Factory

GDI War Factory
Prerequisite: Barracks + Refinery
Purpose: Produces GDI vehicles
Power: -30
Cost: $2000

Service Depot

Service Depot
Prerequisite: GDI War Factory
Purpose: Repairs/sells vehicles
Power: -30
Cost: $1200

Tech Center

Tech Center
Prerequisite: GDI War Factory + Command Post
Purpose: Unlocks advanced construction options + Ion Cannon superweapon at Space Command Uplink
Power: -100
Cost: $2000
Build Limit: 1

Firestorm Generator

Firestorm Generator
Prerequisite: Tech Center
Purpose: Unlocks Firestorm Defense
Power: -200
Cost: $2000
Build Limit: 1

Firestorm Wall

Firestorm Wall
Prerequisite: Firestorm Generator
Purpose: Active defense
Power: -2
Cost: $250

Firestorm Defense

Firestorm Defense
Prerequisite: Firestorm Generator
Recharge Time: 5 minutes

Activates firestorm walls, making ground vehicles unable to enter your base and destroying any aircraft attempting to bypass it.
The firestorm effect lasts a significant period of time unless the walls are attacked by heavy firepower (draining the timer) or disabling the Firestorm Generator and its Power Plants.

Pavement

Pavement
Prerequisite: Barracks
Purpose: Prevents subterranean units from rising to the surface + protects against height-deform craters
Cost: $75

GDI Wall

GDI Wall
Prerequisite: Barracks
Purpose: Passive defense
Cost: $250

GDI Gate GDI Gate

Gate
Prerequisite: Barracks
Purpose: Logistics regulation
Cost: $250

Vulcan Tower

Vulcan Tower
Prerequisite: Barracks
Purpose: Anti-infantry base defense
Cost: $500

SAM Tower

SAM Tower
Prerequisite: Barracks
Purpose: Anti-Air base defense
Power: -30
Cost: $500

Cannon Tower

Cannon Tower
Prerequisite: Barracks
Purpose: Anti-armor base defense
Power: -30
Cost: $800

Space Command Uplink

Space Command Uplink
Prerequisite: Tech Center
Purpose: Deploys Ion Cannon and Drop Pod superweapons when support structures avaliable
Power: -200
Cost: $2500
Build Limit: 1

Command Center

Command Center
Prerequisite: Tech Center
Purpose: Deploys Reinforcements support power
Power: -50
Cost: $1500
Build Limit: 1

Command Training

Commando Training
Prerequisite: Barracks + Tech Center
Purpose: Unlocks Commando
Cost: $1000
Build Limit: 1

"Commando Training is a "research option" - build the research and place it anywhere on map - the icon will disappear from the sidebar and it will have no effect apart from its purpose. It cannot be targeted and does not block movement.

Credits:
Westwood Studios base image for building cameo
Starkku
Image Editing

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KajiTetsushi
KajiTetsushi - - 4 comments

AlliedG, how did you code the Commando Training unlock? Was it like [GAPAVE]?

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