"We've got some new toys for you" - Mark Jamison Sheppard
Trooper
Prerequisite: Barracks
Weapon: AR7 Condor
Cost: $120
Veteran Bonus:
Immune to tiberium
Elite Bonus:
Stealth detection
"What's the assignment?"
Basic infantry unit, effective against other infantry and good for scouting.
Grenadier
Prerequisite: Barracks
Weapon: Kestrel Hand Grenade
Cost: $200
Veteran Bonus:
Immune to tiberium
Elite Bonus:
Stealth detection
"The gears all ready"
Effective against most infantry, vehicles and structures. Grenades are accurate.
Engineer
Prerequisite: Barracks
Cost: $500
"I got all I need"
Engineers can repair friendly structures and capture enemy and tech structures. He is slightly more durable then his Nod counterpart.
Medic
Prerequisite: Barracks
Cost: $600
"Awaiting orders"
Medics have the ability to heal any friendly infantry units on the field making them invaluable support units in infantry squads. Medics are immune to tiberium.
Zone Raider
Prerequisite: Barracks + Command Post
Weapon: Merlin Ion Rifle
Cost: $600
Veteran Bonus:
Immune to tiberium
Elite Bonus:
Increased hitpoints
"Ready for mission"
Support Infantry, capable of going anywhere on the map and have the ability to shoot enemy aircraft while airborne or on the ground, effective against all targets. Can also detect cloaked units and structures.
Commando
Prerequisite: Barracks + Tech Center + Commando Training
Weapon: Ramjet Sniper Rifle + C4 Charges
Cost: $1750
Build Limit: 1
"Tired of waiting around"
Hero Infantry equipped with a long range sniper rifle capable of killing most infantry in 1 shot and causing high damage to enemy armor. Also instantly destroys structures with C4 charges. Commandos are immune to tiberium.
Credits:
SuperJoe (Trooper/Grenadier/Zone Radar infantry)
blubb (Commando infantry)
Gangster (Engineer) base image for cameo
EA/Westwood Studios (Trooper, Zone Raider, Commando) base image for cameo
Starkku Image Editing