Theta is a mod set around an alternate 1970s Aperture, they've diversified their stock, struck rich on minerals mined from deep below the salt mines, and are dominating all forms of research, from human to animal to the metaphysics of the universe; if there's a question, Aperture Innovators will solve it! And you, a simple file clerk, have should have no influence over anything. In a perfect world that is...
An attempt at mixing the Behind-The-Scenes-But-Old-Aperture visual style I'm trying with the Portal 1 style, in a transitional set of maps between the two styles I'm trying to implement.
The floor texture here is really stretched, so it doesn't look very good. I highly recommend fixing that, and fixing anywhere else that show up in the maps you have so far.
Thanks, didn't notice as I've been testing these at minimal graphics, good catch! :)
Is that me or the elevator has four parts that will open as a door ?
Lets say yes and no.... because the answer is no but 'yes' would be a better one
if you look hard enough you can find the model for the elevator doors
Yeah but I've never been able to get them to work :|
Collision model on them doesn't like me
I mostly use Portal 2, but I'm pretty sure the Portal 1 Elevator Door Model/ Elevator as a whole has an instance you can just paste into your map.
Thank you! i will check that out!! I spent ages trying to get this work, will try!