What started as a damage rebalance mod became a personalized gameplay redux version of the game. Combat tweaks include a freeform targeting mode, combat-based stamina, ability enhancements, and an unlockable special attack. Combat, however, is not the only focus of the mod. World timescale is configurable for variable lengths of days and nights. Time passage in cutscenes and fast traveling has also been modified to be more cohesive and consistent. Previously weightless items have weight, and you can no longer carry stuff beyond the inventory limit. Plus, no level restrictions, a survival element, skill-based leveling and custom camera offsetting. Virtually all of the features, however, can be configured from the in-game menu.

Description

Yet another definitive update of The Witcher 3 REDUX

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modW3R R4
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Jack_Jack
Jack_Jack - - 82 comments

Error [modw3r_mainmenu]game\gui\main_menu\ingamemenu.ws(288): Could not find function 'RefreshMainMenuAfterContentLoaded'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

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Jack_Jack
Jack_Jack - - 82 comments

Error [modw3r_mainmenu]game\gui\main_menu\ingamemenu.ws(288): Could not find function 'RefreshMainMenuAfterContentLoaded'

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