Fixes a few issues if playing as Caitiff or clanless characters. Not strictly required if playing other characters.
The hotfix fixs all the bugs listed below and should not interfere with existing playthrougs.
The workaround info is only provided for players who do not wish to apply the hotfix, for whatever reasons they might have.
ISSUE 1: There is a mistake on the Haven PC that prevents a clanless character from being able to do the clanless to Ventrue transition if the player is trying to do the "small town prince" story.
Workaround: A note of caution: there are several legitimate conditions that will block this transition, so it isn't always safe to assume this is bugged. But there isn't any harm in forcing the transform either.
Open the console and enter: G.clan_transform
If the value it reports is 1 then set the value to 2 by entering: G.clan_transform = 2
Continue playing and the transform should eventually take place.
ISSUE 2: There is a bug in the function that sorts the players inventory after a transformation. It may cause some items to be lost if they are stacked.
Workaround: The player can use the console to add the items back into their inventory.
The only critical item I can think of that could be lost is one of the cameras for Imalia's quest. In that case plant all the cameras you have then open the console and enter: give item_g_wireless_camera_1
For other items such as bloodpacks for example: if you had 5 but now have 4, open the console and enter: FindPlayer().GiveAmmo("item_g_bloodpack", 1)
If you are unsure of the item name open the console and type: give item_g_ the console will open a dropdown menu with all the item options, and you can use the arrow keys to scroll through the list till you find the item name you need. You will either have to remember the name or copy it down somewhere so it can be used in the GiveAmmo command given above.
ISSUE 3: If a clanless character has Dominate as one of their disciplines, two NPCs are spawned instead of one in the last "discipline" room, room 3 during the tutorial.
This doesn't have any impact on the game beyond being confusing since the message says one and two are spawned. The player can easily trance both NPCs and walk by them and the game will continue normally.