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This project has never been dead - not to say it is anywhere near release, but, it has never been dead and will not be in the near future. I have chosen, or been chosen, to lead this project, which will be set in the Myst universe but not directly related to the Myst storyline. Players will not be expected to know anything about the Myst universe already, so if you have never played Myst, you will not feel lost. I will clarify at this point that this is not just a little fan project which rehashes places or story from Myst - this is an entirely new game. At this stage of the development I am focusing heavily on making the gameplay dynamic. I feel that the time has come to stop making adventure games revolve around pushing little buttons, and The Source Ages will reflect that accordingly. Much of the gameworld will be much more interactive than it has ever been in a Myst game. We are currently looking for experienced people with a desire to make a Myst game. If you are interested in helping...

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The Source Ages is still moving along, a little slower than I'd like but at least everything is coming out right. Here is the chess set with it's completed art. Special thanks to Bluetruth for the great knight model. Hopefully we'll have some real downloads in the not-so-distant future.

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The Source Ages is still moving along, a little slower than I'd like but at least everything is coming out right. Here is the chess set with it's completed art. Special thanks to Bluetruth for the great knight model. Hopefully we'll have some real downloads in the not-so-distant future. Drop by and give us some comments and ideas.

(the image compression messed the wood grain up alot, but it's still pretty good)

Completed Chess Board Screen 1 Completed Chess Board Screen 2 Completed Chess Board Screen 3
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::idiot::
::idiot:: - - 361 comments

Well, I hav'been wathcing this od for long. But I think it would have been much better if you had more extravagent pieces. I mean it's easier than carving hem out in wood like they do in real life.

Also, I don't really care for the prettiness, as long as the coding and AI is solid.

Looks nice though. You should have customisable boards and pieces.

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JoeX111
JoeX111 - - 516 comments

The D'ni letters and numbers are a very nice touch.

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RatoN
RatoN - - 564 comments

Also, I don't really care for the prettiness, as long as the coding and AI is solid.

Have you played any Myst game? I think it's an exceptional case where looks are everything...

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Zeusmeister Author
Zeusmeister - - 10 comments

Yes the looks are very important. I'm waiting for somebody to point out the pieces don't cast shadows. I'm still working on that one.

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