TSLRCM tries to fix to the best of our abilities the issues The Sith Lords had due to being rushed. Containing a host of restored content and fixes many bugs left inside TSL giving you the most polished and best possible chance to get the full experience.

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A look into the not-so-distant future... (TSLRCM 1.8.2, M4-78EP, GenoHaradan mod)

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What's being worked on right now...

Also, MOTY seems to be up and running. Feel free to support us in that manner, it would be appreciated. I doubt we can hold ground against the many shooter or RTS-mods, but who knows?

So, without further ado, what's coming...

TSLRCM 1.8.2

Now, it's definitely not intended to become a regular thing, these version updates. After 1.8, there isn't much to restore or fix after all. However, some small bugs slipped by, and even by 1.8.1. The only reason why there will be a 1.8.2 is due to M4-78EP. I hope for a similtanious release. Don't expect any spectacular fixlogs though, it's mostly just tiny fixes and adjustments.Although, if you still know of some bugs in TSL with 1.8.1, this would be the very best time to mention them.

M4-78EP

Reaching the end of the Beta-period, M4-78EP is almost admidst us. Giving an entire planet filled with a long main quest, several side-quests and the hunt for Vash M4-78EP is sure to add a few hours of gametime to your TSL experience. Nearly all droids are fully voiced, hopefully neatly integrating this into normal gameplay.M4-78EP will be hosted here on this moddb, since most of the crew overlaps anyway. And I (and probably not zbyl either otherwise he already made it) don't really want to start a new moddb page seperately. Especially if the hundreds of watchers here mean everybody gets instantly notified of it's release, instead of having a new page get that attention again.

The GenoHaradan Mod

Exile007 has released his work. However, it's not compatible with TSLRCM yet. Other modders are permitted to do so, and several have already shown interest in doing so. And if they fail, I'll do it myself. Although that probably will take more time, so I rather hope it doesn't have to come to that. This mod adds some custom stuff to make what was left of the GenoHaradan work, and not stand out as a sore thumb (as would be the case if we added it to TSLRCM, as what OE has left is not enough to do a restoration).

So, there is plenty of good stuff coming. Follow us (or even vote for MOTY) so you are made aware the instant these mods are released!

-The TSLRCM/M4-78EP team

Post comment Comments
TheUnabridgedGamer
TheUnabridgedGamer

I'll definitely vote for you guys.

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Garyn Dakari

Same here!

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Hassat_Hunter Author
Hassat_Hunter

Then the same thank you to you as well ;)

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Hassat_Hunter Author
Hassat_Hunter

Thank you...

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myxale
myxale

You Sirs have my vote!

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Hassat_Hunter Author
Hassat_Hunter

Sweet. Thanks!

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Hassat_Hunter Author
Hassat_Hunter

@ above guest (please don't post as guest, as I cannot reply properly)...

Installed any other mods? Like Unrestored Content or Ulic's Peragus fix mod?

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Xarnarch
Xarnarch

Hi, thanks for the reply. I installed 1.8.1 right after the Steam install, and haven't added any other mods. Also, I don't know if this is relevant, but I could see T3 in the fuel line when I first got access to the security camera.

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Hassat_Hunter Author
Hassat_Hunter

Odd. That you can see him on camera is definitely a TSLRCM fix, that wasn't there in vanilla.
Was T3 hurt a lot when using the console a long time before? If so you might try using the savegame editor KSE to give him some more hitpoints before entering the map.

Can't think of anything else :/

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Guest
Guest

Speaking of vanilla TSL bugs, I saw someone on reddit asking for a workbench fix that used to exist as a mod, but was lost when PCGM went down:

"In Knights of the Old Republic II: The Sith Lords, supplies and gear can be broken down into Chemicals and Components respectively at a lab bench or workbench, respectively. So, if one has a ton of medpacks and want grenades, or has a ton of crap armor and weapons and wants a really nice lightsaber component, one can break down items and use the materials to construct others.
The glitch concerns how many components one gets when breaking something down. When breaking down an item into Chemicals, the game uses the item's value and the Treat Injury skill of the party member breaking down the item. When breaking down an item into Components, the unmodded game uses the item's value and the Repair skill of the main character, not the party member using the workbench. This is a problem because, if a player wants really good gear, he or she has to invest in the Repair skill at the cost of other skills. I have not invested in this skill because my other party members have invested in it.
I could use a save editor to give myself extra components or change my repair skill, but it feels like cheating. The only solution that I found that simply makes the game use the party member's Repair skill is this mod that has vanished from the internet (to my knowledge, there is no patch for this bug)."

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Hassat_Hunter Author
Hassat_Hunter

It's gone?

Might as well take a look into it for completeness sake :)

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Hassat_Hunter Author
Hassat_Hunter

Done.
It was surprisingly easy to fix...

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zbyl2
zbyl2

You misspelled GenoHaradan :P

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Hassat_Hunter Author
Hassat_Hunter

*checks in Atton's .dlg*
Apparently I did yes 0_o

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Hassat_Hunter Author
Hassat_Hunter

There, fixed... ;)

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zbyl2
zbyl2

Still misspelled.

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Hassat_Hunter Author
Hassat_Hunter

SADFACE (cause I can't use the emoticon for some weird reason)

Now?

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