The usual response to complains about TSLRP was that people should make their own mod, then they could complain. 2 modders, Stoney and Zbyl2 (with help from Jinger and a few others), did.

TSLRCM was first released to the public on 24 september 2009. The release was version 1.4 and was labeled as a public beta, being a playable mod with few to no game breaking bugs. 1.4 was improved by patches 1.4a, 1.4b, 1.4c, and 1.4d. At this point, animator Savvy30039 decided to contribute her lean animation to the restoration, which was included in 1.4d.

On 15 march 2010 was the release of TSLRCM 1.5. A patch to the mod, 1.5a, was released shortly after to resolve some remaining bugs.

Between 1.5 and 1.6 the development team was strengthened by Hassat Hunter (previously testing) and Varsity Puppet (previously some minor tweaks, now HK-Factory, Peragus and other).

On June 24th, 2010, TSLRCM 1.6 was released, featuring various cutscene tweaks, dialog bug fixes and more.

On October 16th, 2010, TSLRCM 1.7 was released, which features additional bug-fixes and other additions such as: the Visas-Nihilus movie using the in-game engine to play (rather than a pre-rendered BIK movie), Kreia's Battle for Telos Mod integrated into the mod, the low-res BIK movies of the Dantooine battle replaced with in- game ones, and an improved dialog.tlk mod integrated/improved upon (for the English version.)

Almost a year has passed, but work still continued on 1.8, which is the biggest TSLRCM release yet. It has been released on 24 july 2012.

On 28 december 2012, after a long period of development, finally M4-78EP saw the light, adding a full grand planet to explore and experience more KOTOR2 gameplay in, and actually talk with Vash alive, explaining some critical details about force bonds to the player, meanwhile uncovering the events which took place just before the Exile's arrival.

The most current versions are TSLRCM 1.8.3, and M4-78EP 1.1 ("patched"), both released 15 March 2014.

Image RSS Feed Latest Screens
M4-78EP Patch Preview M4-78EP Patch Preview M4-78EP Patch Preview
Blog RSS Feed Report abuse Latest News: The making of... TSLRCM 1.8.3 and M4-78EP

4 comments by Hassat_Hunter on May 14th, 2014


TSLRCM 1.8.3

M4-78EP (patched)

Install instructions
 * There are only full installs of both TSLRCM 1.8.3 and M4-78EP (patched).
* Re-install The Sith Lords, taking care to remove all traces of old installs (removing override, modules folder etc.). You can keep your saves if they're made with 1.8.2 though.
* Install TSLRCM 1.8.3 following the instructions from the readme (seen down below as well).
* Install M4-78EP (patched) if so desired.
* Install any compatible mods at this stage.
* Happy gaming!

Also note that it seems one of the mirrors here seems to have issues with spaces or the .'s in the filename. If your download has a strange extension (like [1]) just rename it to .exe to make it working. Alternatively; use a different mirror (like our deadlystream site). Not quite sure why this happens sometimes, but so you know what's going on...

2. Installation:
1. If you're using an older version of TSLRCM (1.8 or lower), a game re-install is required before applying 1.8.3.
(Steam users, skip to point 4)
2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also, after installing 1.8.3, the official patch can no longer be installed!
3. If desired, apply the high quality music and/or movie patches
4. Install 1.8.3
We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation.
Default (32-bit windows); C:\Program Files\LucasArts\SWKotOR2\
Default (64-bit windows); C:\Program Files (x86)\LucasArts\SWKotOR2\
Steam default (32-bit windows); C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II\
Steam default (64-bit windows); C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\
NOTE FOR STEAM-USERS; Right-click the game, go to properties, then upgrades and set it to "Do not automatically update this game"! Failure to do so might cause Steam to undo our fixes!
5. To check if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.8.3" on the screen the installation has been successful.
6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. We will fix them, so check our site for any potential updates and patches. We would rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)!
7. Install any TSLRCM-compatible mods you desire now. If you're unsure if a mod you want is compatible, check our list at our forums, or section 6 - Mod compatibility in this readme.

* Saves from version 1.7 "should" work after installing version 1.8.3 but It is still suggested to start new game. Saves from 1.8 and above can savely be used, although some fixes may not take effect.
A fresh new game is always the best option for the least amount of issues.


Some behind the scene looks of how progress was made on various cutscenes, aside from the few already previously shown (such as the Ravager ones of Nihilus death and Tobin/Nihilus).

OBVIOUS SPOILERS! And obviously WIP content :D

Serroco attack Exchange;
First WIP:

Second WIP (already fairly close to final):

Pazaak WIP:

New Vash Death WIP:




Version5 (do you notice this thing took a lot of work?):

Extended M4 intro:

Kaah's Deathscene WIP:

Kaah's Deathscene WIP2:

Droid testing WIP:

Handmaiden vs. Atton WIP (courtesy of Danil-ch, who made it):

For all the final versions... well, you would have to check TSLRCM and M4-78EP yourself :)
And then you can see how hopefully they all got various improvements to them added over time...

Thanks for watching! And enjoy the mods!


Visit for a bigger host of modifications. There is a limited selection here of people who gave permission to me to host their mods here. Here, you can be guaranteed the mods you find will be compatible with TSLRCM. Hopefully more modmakers will allow me to host their mods here in the near future to allow people easier access to mods and add-ons. Keep an eye on the addons tab, thus! For now the following mods are hosted there;
Mods by Kainzorus Prime:
NPC Overhaul Mod
Sion's arrival at Peragus - High Resolution Movies
Peragus Galaxy Map Change
Boma Beast Teeth Fix

Mods by Darth Deadman:
TFU Lightsaber pikes for TSL
TFU-style Darth Sion model
Saber&Melee Weapon Sound Mod
Quarterstaff Replacement Pack
Vibrosword replacement pack
Ep. 3 Anakin Skywalker ALPHA-2
New Saber Blades

Mods by Sith Holocron:
Animated Galaxy Map
New Texture of Holocrons in the Telos Secret Acade
Replacement Texture for Lightning on Malachor
Citadel Station Signage

Mods by Xavier198:
Improved Disciple (Mirialan Mical)

Mods by Canderis:
Combat Suit Revisited
...A Darker Peragus

Mods by myself (Hassat Hunter):
Coruscant Scene No Overlay
Extended Kreia Party Scene (Atris VO)
Handmaiden 4 Females - Disciple 4 Males (1.8.3)
Coruscant - Jedi Temple Compatibility For M4-78EP
Kreia to Dxun Tomb & Atton to Onderon
Nihilus Zombie's Death
Power Cost Correction
Alternative Goto's Yacht Opening
Choose Mira or Hanharr
Create all Mira's Rockets
Kinrath Egg Bash Crystal Drop
Modified Influence System
My Dantooine Statue
No Lightsaber Quest
Peragus Sith Troops To Sith Assassins
Vao Armband Drop
Visas Marr's Lightsaber Drop
TSLRCM 1.8.3 Alternative ending

Happy gaming! If you have any questions, please leave them below.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TSLRCM 1.8.3 Alternative ending

TSLRCM 1.8.3 Alternative ending

Mar 16, 2014 Singleplayer Map 3 comments

Alternative ending to TSLRCM 1.8.3. Didn't used it in the end since it slowed down the pace of the ending .biks.

M4-78EP (Patched)

M4-78EP (Patched)

Mar 15, 2014 Full Version 80 comments

This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find...

TSLRCM 1.8.3

TSLRCM 1.8.3

Mar 15, 2014 Full Version 68 comments

Version 1.8.3 of the Sith Lords Restoration Content Mod, featuring many fixes, and some additional content. This mod should hopefully give you the full...

NPC Overhaul Mod

NPC Overhaul Mod

Mar 15, 2014 Models Pack 14 comments

This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations. It differentiates the NPCs in an attempt to eliminate...

Animated Galaxy Map

Animated Galaxy Map

Mar 15, 2014 Textures 5 comments

This updates the Ebon Hawk texture for the galaxy map.

New Texture of Holocrons in the Telos Secret Acade

New Texture of Holocrons in the Telos Secret Acade

Mar 15, 2014 Textures 2 comments

New texture for the Sith Holocrons in Atris' chamber

Post comment Comments  (0 - 10 of 1,285)
Guest 8hours 5mins ago says:

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Johny_Mielony Aug 11 2014, 7:40am says:

Hello, I have a problem on Korriban. I cannot possibly complete sith academy because when I type "Lonna Vash" command pc console just vanishes and i cant do anything more with it. Every time I'm trying to use the console it just opens and instantly vanishes. Front doors won't open and I'm stuck on Korriban. Now a bit about my game configuration, I'm playing with an unofficial polish translation (I think this is the main problem), US Kotor version, patch 1.0b. Is there anything I can do to fix this problem without reinstalling or removing translation patch? Great mod for this game guys keep on the good work :D

+1 vote     reply to comment
Mibbans Aug 10 2014, 11:55pm says:

If were to get the updated version of TSLRCM, would I have to make a new character to get the content to work?

+1 vote     reply to comment
Hassat_Hunter Aug 11 2014, 6:19am replied:

Depends on what version you used before.
But the general answer would be; Yes!

+2 votes     reply to comment
Guest Aug 5 2014, 4:18pm says:

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Hassat_Hunter Aug 11 2014, 6:16am replied:

Since 1.8.3 the "Atris sends Handmaiden" is no longer guaranteed.
It's part of a change that there are 2 scenario's

1) Atris sends her (you get the scene)
2) Handmaiden sneaks onboard herself against her wishes (dialogue will change in most scenes afterwords, even if slightly)

Which of the 2 is solely dependant on how you interact with Atris during the giant conversation with her...

+1 vote     reply to comment
ArcaHejaran Aug 7 2014, 3:35pm replied:

I managed to play further and found that the dancing scene is incomplete too. I play a male so I let the handmaiden dance for the Hutt but she was missing in the scene. The scene was complete (the Hutt fell asleep) but the handmaiden wasn't there.

If more problems emerge I'll post them, but all in all I was more happy with the RCM version 1.8, that one worked like a charm.

+1 vote     reply to comment
Hassat_Hunter Aug 11 2014, 6:18am replied:

Okay, that's odd, never heard of that. You mean in Vogga's lair or in the Cantina (or both?)
Might be she got stuck on walkpathing. If it's repeatable you got a save just before sending her dancing?

+1 vote     reply to comment
Guest Aug 3 2014, 7:07pm says:

This comment is currently awaiting admin approval, join now to view.

Hassat_Hunter Aug 3 2014, 5:46am replied:

No, PC starts without Force Powers... you get your first when you re-connect with the Force on Peragus.

+1 vote     reply to comment
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Release Date
Released Jul 22, 2012
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236 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 10/10

Restores and fixes the game how it should have been.

Jul 25 2012, 8:47am by Nokiaman

Lowest Rated (3 agree) 5/10

TSLRCM is fantastic, but the M-4-78 mod is an abomination. TSLRCM deserves a 10 with the restored content that, aside from the Jedi Padawan voice-over, is flawless. On the other hand M4-78 is like the undead - killed by Obsidian, resurrected by the TSLRCM team, but just stumbles along with no coherance trying to eat the players brain. The voice-overs are cringe worthy, the gameplay is incredibly boring, and the journal system is inadequate - most of the time I had no idea what I was supposed to…

Sep 16 2013, 8:50am by Darth_Windu

Role Playing
Single Player

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