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Quick Facts Product name: The Sharpest Point Latest version: 0.10b Product type: Modification Modification base: Battlefield 1942 Product theme: FPS / WW2 / Realism What is "The Sharpest Point"? The Sharpest Point, short TSP, is a WW2 modification for Battlefield 1942. TSP intends to make the game experience as realistic as possible. This modification is free to download and use, but still it demands a version of Battlefield 1942 in order to run! General idea of TSP The general idea of TSP is to create a FPS-modification, very realistic, but in the same time not too big and time-demaning. TSP is thought to be more in for action than for strategy - you should be able to just spend some short time gaming, not being bound to it! The vision is to make TSP a WW2 combat simulator. The TSP products are made out of assembled material, coming from many different sources and individuals. TSP always welcomes donations! Even though the products are free to download, all the material inside...

Report RSS 2004-12-11 [03:02 am CET]

Yes that's right, we do have a new name for the modification! We've gone through lots of arguing about this and some of the team members didnt't like to change from Real-Feel. To the big happiness of some we still could keep "Real-Feel" in the subheading. But - now we've

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Yes that's right, we do have a new name for the modification! We've gone through lots of arguing about this and some of the team members didnt't like to change from Real-Feel. To the big happiness of some we still could keep "Real-Feel" in the subheading. But - now we've decided for this new name: "The Sharpest Point - Real-Feel WWII" or short (TSP). The work updating the website and the mod itself with new logo, folders and other stuff immediately took place and is now about to be completed. This also means good ol' "Real-Feel" as well as all other suggestions goes down the trash bin!

GOOD BYE REAL-FEEL!!!

;)

Well, off from this. We've updated our progress status again, which you can follow for yourself in the "development" page. According to this we've come quite a bit further on the way to our first release! What's left now (except all the hundreds of small things that pop up along the way) is to code vehicles and damage systems plus get new sounds. All infantry stuff is more or less completed! We've also taken the decision only include western europe front in the first release, simply due to the reason the material we've got this far isn't good enough to expand to other campaigns yet. This is not decided for 100%, if something unexpected happens we may still include other fronts as well, but most likely not.

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