The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The Price of Peace will include groundbreaking changes to the Source engine to the point where nothing will resemble what it originally was. There will be server-side changes to allow for a point-based Multiplayer Campaign system with maps played in a revolutionary mode of multiplayer action which will bring the strengths of the single- and multi-player game styles together in a seamless union sure to be popular throughout the gaming community. Characters will feel alive, immersed, a part of the war. Further modifications will allow for classes, team-play, and many server-customizable features like crosshair-removal, implications of stamina, degree of float of the cone of fire, weapon distribution, and more. The shining glory of The Price of Peace will be its new style of multiplayer game play. This Campaign Mode will maintain statistics and results throughout a campaign, each of which will span several maps. Enemy Territory has a campaign mode, but the PoP campaign structure will take...

Report RSS The Price of Peace - Monday, October 17, 2005

Monday, October 17, 2005 Welcome to the first of four currently planned public News/Media updates for The Price of Peace, which will be spread out over the next 11 days! This is essentially our countdown to our v0.05a alpha release, scheduled for October 30, 2005, for which we have chosen three public

Posted by on

Monday, October 17, 2005

Welcome to the first of four currently planned public News/Media updates for The Price of Peace, which will be spread out over the next 11 days! This is essentially our countdown to our v0.05a alpha release, scheduled for October 30, 2005, for which we have chosen three public forums members to particiapte in with us secretly.

With their help, we will modify the v0.05a release to create public Beta v0.1. On November 10, 2005, we will announce the release date of The Price of Peace v0.1 Public Beta TEST, which should be reasonably after the 17th.

With the large volume of information we want to provide to you, we have to split things up into these four releases. Each will contain over 20 images, and this one is no exception.

The planned Public Beta TEST will include several of our gametypes, working NPC characters, four maps, several new weapons, and several other new features. While the Public Beta TEST is an excellent (and large) step toward our end-goals, it will not be totally representative of our final product, and our final product is not the focus right now. In fact, our main central-focus gametype will not even be in the v0.1 release. But don't worry, there will still be enough goodies to satisfy.

The beauty of such and EARLY STAGE v0.1 TEST release is that it will give us feedback. With that, we can improve every aspect we show off. And show off, we will.

For today's Media/News release, we are presenting pictures of the following items:

- Map pop_omaha
- Map dm_mammut
- Map pop_isigny
- Map pop_highway
- Command Map pop_omaha
- Menu design for Class Selection
- Menu design for Team Selection
- Menu design for Input Config

These can all be found in our Images section. Hope you enjoy them! There will be more this Thursday, October 20! And please don't hesitate to ask questions!

On another note, we tend to get a lot of visitors to our forums that aren't registered. I have mentioned this in the General PoP Discussion forum, but please don't be afraid to register and say hi.

And we are still actively searching for a few more team members. We are still in need of 3D animators, 2D texture artists, skilled level designers who have time on their hands, and a programmer. Please apply at the forums by sending a personal message to ipox, No1_sonuk, or dime1622. As you can see, The Price of Peace is a successful team and is definitely going in the right direction.

Again, The Price of Peace mod team is extremely happy to be presenting this new wealth of information to you and will continue to do so over the next couple of weeks and after. We're forging ahead with gusto! Keep your eyes peeled over the next several weeks for the large amounts of information we will provide.

Thanks for being such great, steadfast fans!

Erik "dime1622" Johnson
Swiss Army Knife
on behalf of The Price of Peace development team (all of us!)
Rapidfire Entertainment

Example picture thumbnails:
User Posted Image User Posted Image User Posted Image

User Posted Image User Posted Image User Posted Image

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: