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Welcome to The Mortewood Plaza. Best summed up in three words; Zombies, Weapons and Mayhem! Created By Dec Doyle.

Report article RSS Feed The Mortewood Plaza - Update 02

New Video :D, pretty much gives a small example of game play, not to much as i have not yet done any storyline!

Posted by Dec1234 on Oct 17th, 2008

For all people who like to know, i have released a development video for people to get a small example of the mod so far! :)

The video contains nearly all weapons being used against a variation of zombies in the courtyard of the mall!

Also shows bullet-time secret, which you can unlock :D

Please Enjoy!

Comments Welcome!

Post comment Comments
iMoo Oct 17 2008, 9:25pm says:

ha pretty tight

+1 vote     reply to comment
darthc0da Oct 17 2008, 10:28pm says:

This mod has a pretty brilliant modeler :) I looove the art

+1 vote     reply to comment
awesomepossum Oct 17 2008, 10:56pm says:

I hope that guitar makes twangy, discordant sounds when you beat zombies.

+3 votes     reply to comment
feltorn Oct 17 2008, 11:16pm says:

oh wow... this looks epic so far... tracking.

+1 vote     reply to comment
SoNeKa Oct 18 2008, 12:18am says:

very cool models/textures but the animations sucks... i don't hit someone with a bat like that...

+1 vote     reply to comment
stevealmighty Oct 18 2008, 5:42am replied:

i agree
this mod would be good if it wasnt so hl2 like in movement display and things like that
it the melee weapon wasnt a crowbar in disguise it would be quite good

+1 vote     reply to comment
Dec1234 Author
Dec1234 Oct 18 2008, 8:39am replied:

Only a few weapons have the custom animations as of yet, the broom, snooker cue, fire axe, broken glass bottle and the sledgehammer all have custom animations.

I'm not a big fan of animating so i'm leaving that till last, I have all my source files so its not going to be harder to animate last.

As you can tell i'm more of a modeller, hence why the most complete thing about the mod is the models so far.

Also from another comment, all the weapons have real custom sounds, all recorded on my brothers £500 recording studio ($1000) so the quality is real.

The voices for characters will be done on that equipment too, same with the music being done by my friend James, who happens to be an amazing guitarist.

So sounds are covered just not developed yet! :D

+1 vote   reply to comment
starbucks23 Oct 18 2008, 9:06am says:

nice nice work keep it up

+1 vote     reply to comment
sauerfreak Oct 18 2008, 3:23pm says:

Pretty sweet, but I think that something you should do is modify the damage and force for the different melee weapons. Like one swing from the pickaxe or bat should kill instantaneously, and send 'em off to kingdom come. Just my 2 cents! :D

+1 vote     reply to comment
Henley Staff
Henley Oct 18 2008, 3:27pm says:

looks awesome reminds me of dead rising. All you need now is a decent inventory system and have the weapons break over time.

+1 vote   reply to comment
Dec1234 Author
Dec1234 Oct 19 2008, 9:23am replied:

I'm not having the weapons break, its just no fun. trust me.

And the inventory?

Like weapon select, I think works fins, their is not much you can do with like 50+ weapons haha :D

+1 vote   reply to comment
terrance00 Oct 19 2008, 7:27am says:

LOL @ the guitar

+1 vote     reply to comment
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