So far all i have planned is a few ideas, and only a few of the game modes tested and working.
Mortewood will allow user created maps in a custom "FREE-MODE" menu ingame that allows the user to load custom maps and game modes, and allows the player before loading to choose certian preformance settings to adject gameplay, e.g. the number of corpses that show, whether shadows are enabled ingame, the maximum decals and so on.
The game modes so far come with prefix's to allow the player to know what gamemode the map is.
sp_themall = This is a single player map one of the base ones that will come with the mod. Its an official story map linked with the others to form the actual mod singleplayer.
mm_docks = This is a mini mission map in which the player must complete a single player map were the mission can be anything, and may or may not have anything to do with the actual Mortewood story, it could involve getting to a safe house, or finding some survivors and so on.
sv_apartment = This is a survival map in which the player must survive waves of zombies, in which after surviving a wave they will be rewarded with a new weapon, or health. The longer the hide and cower, the more that spawn, the more they kill the more that spawn. Right until the player dies they can count how many waves the survived, or until they defeat a number of wavs can they complete the mission.
ex_courtyard = This is the extermination game mode were the player will be supplied with weapons and are sent to exterminate a set number of zombies, after killing a partial amount of this final number will the player be given more ammo and weapons.
rd_carpark = This is similar to the extermination game mode accept the player is bound to a vehicle, only in the vehicle can the player get kills, and when leaving the vehicle the player will slowly loose health. This contains the use of powerups that will repair your armour, give health, supply weapons or allow the player limited time to get kills out of the vehicle. Or even to get a better vehicle to kill with. The vehicles could be anything from a turret, car and even a crane.
ra_highway = This fun little game mode is were the player must race against an ai controlled driver to a finishline whilst avoided the masses of zombies that could slow them down, if you get stuck you are left to die, if not, you can go on ahead and win the race. In this gamemode the player is bound to his vehicle also.
zo_armybase = This game mode gives the player a snippit of what it is like to be a zombie, The player will play as a zombie, with other zombies on his team he must kill and eat everyone, if the zombie fails to eat, they starve and you loose the game. The idea is based on Stubbs The Zombie and will not feature anything from this game, just the basic zombie playerbility idea. The more people you kill and eat, the better zombie you have a choice of being.
All the maps are just ideas, their is no promise that they will be kept.
These are the game-modes as of yet, i hope you like them.
If you have any questions, or ideas of game modes and how they are played then dont be afriad and drop me a comment on your ideas, i promise i will comment all of you back as i am not a snobby developer :)