By Davide Di Bartolo (Crazy). The story starts where the original Blue-Shift ended: after having saved himself from Black-Mesa together with Rosenberg and the other 2 scientists, something goes wrong and Calhoun is teletransported in the alien dimension for a computer error. ... yes I know, isn't very original.... but is just an excuse to put the hands again on the weapons!

RSS Reviews  (0 - 10 of 12)

Whether unintentional or not this mod is infected by Trojan Malware. Until the author upload a clean file, which by now is very unlikely. I would not recommend anyone to download this mod

This mod has a virus in it, so I rated it a 1. I would have gave it a zero if that was possible.

The Infinite Shift is rather interesting seeing how it is a Blue Shift mod. Blue Shift for the most part is the black sheep of the Half-Life series I feel, and never exactly was anything but the briefest expansion pack. So it was cool to see somebody jump on the idea of making a mod for the game. Unfortunately, the idea is executed poorly. The story of the mod itself doesn't make much sense, even if the idea for it is pretty cool. It's supposed to take place directly after Barney Calhoun, Dr. Rosenberg, Walter, and Simmons escaped the BMRF via the old teleporter system. The Infinite Shift for the most part though was pretty trashy regarding level design, consistency, and difficulty. I found myself having to cheat past parts simply because I was given little to no health/ammo. The maps themselves were generic, boxy, and lacked any kind of oomph. One positive aspect I must talk about though is the weapon choice. Barney using the Tau Cannon is something interesting and not really anything you got to see in Blue Shift, but that's not saying much. Going back to the story, there's almost nothing at all pertaining to it in the mod. If you were looking for some kind of big fan-made material, this isn't worth your time. All in all, The Infinite Shift is a letdown to say the least, and I'd only recommend it if you're like me and bored as hell looking to play random mods and review them. 3/10.

Infinite Shift clearly has passion behind it but sadly it's not enough to salvage it. What we have here is a pretty barebones, blocky and clunky experience.

As mentioned, the mapping and brushwork is pretty blocky and undetailed, even for the time. At best the maps look mediocre though they are not without variety. The whole, twelve map experience feels like a retelling of HL's events while you're in a hurry. You fight with aliens, then come soldiers, the tentacle, train section, dark assassin room and finally the ending.

The mod originally needed Blue Shift to run but beside some animations of BS used in simple scripted sequences there isn't anything justifying it being based on the expansion pack. In-fact, the only thing that makes this a mod and not a mappack is the fact that hgrunts being changed into robogrunts.

Overall, this isn't a terrible experience by any means, there is fun to be had here and a few funny scenarios to witness, but there isn't anything that makes it a good mod either. Blocky design and lack of any meaningful scripted sequences combined with poor balancing makes Infinite Shift a "one and done" deal. You can try it as there are much worse out there, but I don't know if anyone would return for a second playthrough.

Vomit, not a mod

7

I like this mod due to the novelty of beign one of the few if not the only mod for Blue Shift. As for the mod itself, it was decent, the combat encounters were good and never felt unfiair. The level design despite beign quite blocky was quite nice except the first map (the platform map in Xen). That one is so hard for me, that everytime I play this I just noclip that. The only other small thing that I was confused by is the use of the German Robo Grunts instead of the HECU. Other than that a decent but still enjoyable experience.

Also I have this mod since 2021 and I haven't encountered any viruses.

Crash over another

no

3

mourir says

7

Alexx321 says