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This is the Ilsamiren Wars, a modification for Rome: Total War the Barbarian Invasion and the Elder Scrolls IV: Oblivion. It is an entirely original concept. THE STORY The world of the Western Continent is generally peaceful, but for the occasional raid on the Ilsamiri by their neighbours of the Northern Kingdom and the Seaborne. These raids have of late become increasingly regular and organised, however, a poor omen. The Ocean Tribes conduct their civilisation quietly among the Islands of the Dividing Sea and the Southern and Western Kingdoms carry out their trade and agriculture under stable rules, but they too are increasingly threatened, largely because of their close relationship with the Ilsamiri. On the Eastern Continent, the Mechathenain civilisation is preparing a mass exodus. They have been driven to abandon their once fertile land by the encroachment of the desert from the centre of the continent. Rain has not fallen on their farms for almost 100 years, and so they have constructed...

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The Ilsamiri had founded the Southern Kingdom in the depths of the past, partly resettling their own, partly turning and assimilating the old kings of the lands around the Bay with promise of gifts and power. Now the Kingdom had become almost entirely autonomous, though their strongest allegiance remained

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The Ilsamiri had founded the Southern Kingdom in the depths of the past, partly resettling their own, partly turning and assimilating the old kings of the lands around the Bay with promise of gifts and power. Now the Kingdom had become almost entirely autonomous, though their strongest allegiance remained with the Ilsamir King, unbroken even in the great Uprising of millennia past. This was the seat of power of the Southern Kingdom, a great walled island set perfectly within the Beautiful Bay, a bastion of rock, moated by the sea itself and untaken through the long centuries of its existence. Within this ring of walls, of men’s make and of strong cliffs, stood the Hill, a tall rise at the Island’s western edge which came down steeply as it neared the western walls.
- Excerpt from The Journeys of Udeval

Below is the first decent product of my architectural modelling - The Gates of the Southern Port:

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The main gates of the chief city of the Southern Kingdom, the Port Isle. The blue indicates the sea, which for much of the time covers the walkway seen leading from the stairs. The gates themselves are missing from the image. The gate-house is 42 feet high. Atop each tower is a look-out post from which horns are blown (when the sea recedes) and bells are rung (when the sea laps over the walkway). The houses behind are place-holders for the moment and are included merely to fill in the image more believably. The blue represents the sea, the shade of grey above that blue represents a sandy beach and the grey above that represents rugged rocky slope or cliff.

The next structure I plan to show is the Keep of the Isle, which is set upon the Hill overlooking the square and the Temple of the Sky.

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