The Historical Plausibility Project is a mod for Hearts of Iron 3 and its expansions with the goal of helping the game reach its full potential as a half-historical / half-sandbox game. The mod features a vastly improved AI, historical OOBs for every nation, complex internal politics, a reworked leadership system, the Soviet invasion of Poland, HOI2-style doctrines, capital ship modernizations, over 6,000 unique unit pictures, and much more. The HPP is the result of the efforts of the HPP team's five members of Slan, TheBromgrev, TZoli, SSmith, and Nephandus from the ParadoxPlaza forum, and its main forum is its official ParadoxPlaza forum, which Paradox requires proof of game ownership to enter. The HPP's forum contains the mod's FAQ, Submod downloads, country guides, and small hotfixes. In addition, part of the mod's previous work to the East Asia part of the map is now in the Their Finest Hour base game for everyone to enjoy.

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Just wanted to make this so people know where I'm at in regards to porting the mod over to TFH. I got the mod to start up and ran it for a bit, but it isn't ready for an alpha release yet. The AI is still using the FTM files, which I know will cause problems since some FTM spy missions were removed and new ones added in TFH, and I need to rework all of the techs to give them Max levels and flag which ones I don't want to be "steal-able".

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Just wanted to make this so people know where I'm at in regards to porting the mod over to TFH. I got the mod to start up and ran it for a bit, but it isn't ready for an alpha release yet. The AI is still using the FTM files, which I know will cause problems since some FTM spy missions were removed and new ones added in TFH, and I need to rework all of the techs to give them Max levels and flag which ones I don't want to be "steal-able". Calders has kindly volunteered to help with the initial LUA rework to get rid of outdated FTM code and replace it with something stable.

I also found a problem with our OOB folder. Apparently, TFH doesn't like the way we used sub-folders to organize our OOB files and refuses to load them unless they're in the top-level OOB folder. I haven't checked our events/decisions yet to see if the problem occurs there as well, but it will be a pain in the rear to fix if the game engine won't let us use sub-folders there, because I'd have to go through all the events and re-point the load_oob commands to a new location.

I'm also running into problems with the optional user directory. If I don't specify one, the mod will load up just fine. But, if I specify an HPP user directory, then the folder will be created correctly, but the game won't start up and crashes. Because of this I'm not sure if I want to use that feature or not.

So, at the moment the TFH version will load up, but isn't in a playable state yet and I still have a few files I need to correct and issues to fix before I feel comfortable posting the TFH version of the mod for downloading. Overall, the port is going much smoother than I initially expected, but a TFH version is still unavailable at the moment.

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Wulfburk12
Wulfburk12 - - 1,886 comments

Good news mate, cant wait!

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Devastat
Devastat - - 85 comments

Keep up the good work. We`ve all been waiting for it since TFH release. I hope our long wait is about to end.)

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