The Haunted is a fast paced thirdperson horror-action game with focus on a intense multiplayer experience that is all about making a stand and liberating cursed places from the minions of evil. The game features several multiplayer modes such as coop or demons .vs. humans, where enemies are spawned and controlled by players. The outstanding visuals lay a perfect tone for the gameplay.
The 2.01 patch should adress the most annoying issues along with some bug fixes and optimizations.
Posted by HEGI on May 8th, 2009
First, we want to thank everyone for the great feedback on The Haunted 2.0!
To adress the most obvious problems people complained about, we released patch 2.01.
And without wasting your time, let's move on with the changelog:
-added new version of stronghold with improved lighting and post processing
-added french localization file. Thanks Romain 'Darck' Gaullier
-added a protection radius around human players in battle and demonizer where normal monsters cannot be spawned
-fixed iron jack fire looking too lush
-Listen server admins can no longer see or pickup the drops of other players, but you now have to press use to pickup a ammo box.
-fixed being able to push soulstones off high ledges
-reduced red vignette effect when your health is low
-when destroying a soulstone you now get some health
-reduced damage multiplicator in coop
-fixed being able to switch weapons while aimed
-when trying to pickup a weapon box with a fully upgraded weapon, it now displays a message telling you that the weapon is fully upgraded
-reduced manalishi poison-spike-kamikaze damage by 25%, but he can now damage you while rolling.
-improved monster bandwidth usage
-fixed occassionaly performance drops with many monsters in the level
-fixed being able to spectate and enter the game again while you are dead
-optimized blood and fire shaders
-increased playerspeed and added a bit more delay time between rolls and jumps
-fixed monsters damaging players while they are kicked
-reduced environmental hazard chance
-increased reaction time for monsters when they use melee attacks
-increased nitrogen launcher projectile speed
-furion orb now deals a small amount of radius damage when destroyed
-sniper zoom now with next/prev weapon
-releasing melee while its not fully charged now makes a punch when it should
-various minor fixes
-Updated installation instructions in the readme file
-compatible with UT3 Patch 2.1
Regarding the next release, we never promise or announce anything before we can deliver. But it's save to say that we will try to improve and tweak the game experience, add new maps and try to give the game more depth.
-The Haunted Team