Large update to improve upon the shortcomings of this mod.
\Changelog v1.1b/
-Clarify mod plot.
-Only use english readme.
-Many minor level changes.
-Use seamless level loading.
-Start player with low ammo.
-Use slow regenerating health.
-Add shotgun secondary rapid fire.
-Add Cutter entities as a new enemy.
-Greatly increase overall difficulty.
-Disable player vehicle invulnerability.
-Improve ai path finding in multiple levels.
-Reduce geo hardness of mini-hut in level c1a4.
-Decrease size of geomod craters for multiplayer.
-Add grenades to secret weapons pickup in level c1a6.
-Add Sea Creature entities to levels c1a3, c1a4, c1b1.
-Utilize bat, fish, grabber entities in multiple levels.
-Replace secret fusion launcher with flamethrower in level c1a4.
-Expand usage of geomod in levels c1c4, c2a2, c2b4, final-fight.
-Reduce fire rate of semi automatic weapons. Holding fire shoots repeatedly.
-Add ambient rain sounds to levels c1a1, c1a2, c1a5, c1a6, c1b5, c1b6, c1c4.
-Add ignore_fire entity flag to entities mutant1, mutant2, reeper, baby reeper.
-Increase weapon damage for mutant2, mutant1, reeper, baby_reeper, 12mm handgun.
-Reduce damage taken to entities tankbot, drone, mutant1, mutant2, rock snake, big snake, capek.
-Expand weapon projectile collision radius for 12mm handgun, mutant2, mutant1, reeper, baby reeper.
-Use bizarre texturing and ambient sounds for levels c3a1, c3a2, c3a3, c3a4, c3a5, c3a6, c3a7, final-fight.
\Changelog v1.1/
-Optimize geomod in level c3a3.
-Increase blue thruster flare intensity.
-Add missing non-geo region in level c2b5.
-Fix unhidden switch in levels c1b4 and c1c2.
-Add more useful information to this readme file.
-Fix cutter entity in level c2a3 not being hostile.
-Highlight weapon pickups with animated vbm textures.
-Fix cutter entities not using waypoints in level c3a6.
-Increase intensity of reeper, spike, tankbot eye glow.
-Increase fire wait of cutter, tankbot, drone melee attack.
-Slightly increase velocity and acceleration of fighter entity.
-Add slow factor movement to entities that don't already have it.
\Changelog v1.2/
-Fix entity in level c1b3 not moving.
-Improve ai path finding in level c2a9.
-Connect unlinked nav points in level c1b6.
-Correct backwards facing door in level c2a9.
-Expand level load trigger in levels c1a7, c1a8.
-Many minor texture related visual improvements.
-Use Red Faction Guerrilla barrel explosion sound.
-Vending machine mesh lighting improvement in level c2b4.
-Correct entities in level c2b4 not using proper attack range.
-Add riot stick and fusion launcher item pickups in level c1c3.
-Add cooking utensils to cafeteria building in level c2a1, c2a9.
-Correct improperly positioned clutter light object in level c1a8.
-Reduce multiplayer rocket and fusion launcher projectile velocity.
-Optimize geomod in levels c3a1, c3a3, c3a4. No more scrolling textures.