New Orleans, United States (South), 10/30/09 (Temporary), 8:21pm The survivors have just escaped from a collapsing bridge and have made it safely to a rescue helicopter that will take them to a safe haven in New Orleans to protect them and other survivors from the Infection. Howver the helicopter pilot has once again become infected due to the survivors being carriers of the infection. After the crash they find themselves in an infected pocket of New Orleans, which was a result of several failed attempts by CEDA to find a cure to the infection. Together they need each other. Together the must find safety, and together they are alone... Or are they? The 4 survivors stumble upon messages left behind by a survivor who calls himself Crazy Jay. He tells the survivors that he will give them answers and will ultimately lead them to safety... And possibly more.

Post news Report RSS The Crazy Jay Trials Update

Basically I am ALMOST done with the first map. I did promise images this week so here it is FINALLY! It's not finished yet. I just need to make the mountains and surrounding buildings and fixing a few bugs like players being able to climb on infected ladders. Also in the future: Second map Custom sounds (for messages from Crazy Jay instead of graffiti) Custom decals New poster, header, and icon Teaser Trailer

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Basically I am ALMOST done with the first map. I did promise images this week so here it is FINALLY!
It's not finished yet. I just need to make the mountains and surrounding buildings and fixing a few bugs like players being able to climb on infected ladders.

Also in the future:
Second map
Custom sounds (for messages from Crazy Jay instead of graffiti)
Custom decals
>New poster, header, and icon
Teaser Trailer

So far things are going great. I've only run into this one problem that I don't know how to fix. basically the when I start the map the player nor the bots can move or look around not even shoot or turn on/off your flashlight. The only way I can temporarily fix it is by turning sv_cheats on and type in nav_edit 1, nav_analyze then the map will run fine.

Other than that I got the AI to work and I need to fix the panic event to spawn more zombies.

So... see you guys soon.

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