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the cold war never ended, it only just started the longest war in history. your a refugee in russia that if forced to be taken out the area by helicopter. your name is Vasili Grigorevich Vyshnevetsky. the only problem is that while in the helicopter a mysterus explotion grounds your helicopter. you find you are the only surviver. the only way you can go is into this abandon shack and down a old elevator to discover the icarus station was created at the start of the cold war to find the ultimate weapon but moved into bioweapons... when 'they' where created luckly they realised there mistake and put them into perminent statis. but as you go further down, you realise your not alone...

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Here's a little video showcasing the lift journey in the first map of the mod. We are aware of the fact it drags on a bit and it has be shortened.

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Here's a little video showcasing the lift journey in the first map of the mod.

The vid:

also there is snow but particle effects don't come up on source recorder.

also black mesa symbol is a placeholder this is not about black mesa :D

Comments
Whizzard
Whizzard

Not much to see there

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zawmbabwe
zawmbabwe

The fog looks bad tbh.

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CrowbarSka
CrowbarSka

Quite cool and atmospheric, but there are a few things you could improve.
1. Reduce the volume of the wind sound once you're inside.
2. Add some more detail to look at while you're descending. There are lots of opportunities to hint at things that have happened in this place.
3. Improve the fog as xteam mentioned. It doesn't fit with the skybox. Try adding some volumetric fog too.
4. It was snowing inside...
I look forward to seeing more though!

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Cookie_Dough
Cookie_Dough

Remindes me of the snowy area in "Get A life"

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J.B.
J.B.

Hmm. Ok It's a good start. Try thicker fog and removing the sky. Try this:

1.Set the env_fog_controller to have a fog start of 0 and perhaps a fog end of 500. This should make it look fairly realistic but play around with it if it seems too dense or thin.

2.(assuming you are familiar with skyboxes) set the sky_camera to have the same coloured fog as the env_fog_controller

3. Make the sky fog as thick as possible and then put a box around the sky_camera using a solid texture (not a skybox texture or something transparent)

4. This will make the blend between the ground and the sky seamless and it should look more realistic and a little creepier

5. Thick fog and no sense of direction will mean the player will get lost so I propose a cinematic entry where the player has no control to make it seem more like you stumbled upon this place by accident. I'm not actually sure how to do this but I'm sure theres a tutorial on the web which can explain how to do this sort of thing.

6. This can also mean you can control what the player sees so there can be alot of optomisation

Hope that helps.

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KILLER89(FIN)
KILLER89(FIN)

Fpsbanana.com

Replace the ash with snow, and you are done.

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