The Bush Mod is, in a nutshell, a work in progress mod makes sh*t make sense in CoH with secondary goals of having bigger battles with some slight realism and fair game-play in mind. This mod was specifically designed for ALL players to easily transition into. Read more to find out more!

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A proper update and teaser for the new version, creatively called Bush Mod New.

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Greetings and salutations.

Last post was in 2016 for a version of the mod that never saw the light of day. Oopsie. We should fix that.

First and foremost, I am creating this post to give a proper update to this community: The mod is NOT dead and still being worked on. It is taking longer than expected, but it is not dead. Quite the contrary.

Secondly, although this mod page is rather slow/dead in terms of interaction, the Discord server is not. Usually. Sometimes. Basically, you should join. I actually post teasers and WIPs for the new version. Check it out. Go. Join. You might find something exclusive only to the server???

That's some nice words, Bushman, but where is the new mod version??

Good question, and I'll answer that right here and now: V0.4.0 is not going to be released, because the whole entire mod is getting reworked for better stability, balance, and overall performance. I am a lot wiser with modding than I was before, and now that I know what I'm doing better, I can take more time for ultimately better changes.

Oh okay, that sounds good. But what am I actually waiting for now?

That's another good idea. You're waiting for the absolute best version of the mod that I can release to you, so that you do not need to download 50 patches, you do not have to install the mod feeling hyped and then drop it because of 10 million different issues that make it unplayable, and so you can HAVE FUN.

As for a proper changelog, the new version is being constantly changed/added to, so nothing is permanent, but use this as a guideline on what to expect:

Bush Mod New changes:

General:
-Improved stability and performance
-Improved balancing, this means health and durability of units have been tweaked to reflect their real-life counterparts
-Improved campaign support(Should have no more text or missing .rgm errors)
-More crunchy damage
-larger squad sizes
-Tweaked unit costs
-Goliaths come camouflaged
-Ranges and sightlines are more similar to vanilla, plus 15 meters(Standard combat is at 50-60 meters)

Note: Anything not listed under each faction is probably counted under this section. If one faction looks like it has less changes, it's probably not true, or I forgot to write it down.


1. U.S. Army:

20230711194110 1

----Supply Yard----
-Repair engineer upgrade for Tank Depots
-Upkeep upgrades have better performance


----Motor Pool----
-Staghound replaces the Greyhound when Armor Company is chosen
-Greyhound now has the Stun Shot ability from the Staghound


----Tank Depot----
-Sherman 105 replaces the Crocodile

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-M36 Jackson is now part of the Tank Depot



----Infantry Company----
-Rangers get BARs
-Rangers can build stuff, the same as Riflemen
-Rangers squads without bazookas is added to the Barracks
-Sherman Jumbo replaces the Off-Map Combat Group
-Hull Down is added

----Airborne Company----
-Airborne recoiless rifles now give a toggle ability to switch between AP and HE ammo
-Airborne Assault Squad folded into a Thompson upgrade for regular Airborne
-Strafes improved/tweaked

----Armor Company----
Replaces the Greyhound with the Staghound if chosen

2. Commonwealth

----HQ----
-Sniper added, requires LT
-Vickers HMG Team added, requires LT
-Tommy recon upgrade adds a proper DMR
-If Canadian Artillery or Royal Engineers is chosen, the Tommy squad will be replaced with a different but identical-functioning squad


----Field Support----
-6 Pounder added
-Captain has upkeep upgrades
-Kangaroo can reinforce
-Mortar Team added

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----Armor HQ----
-Sherman V added: A cheaper, less durable side-grade to the Cromwell; Can be upgraded with "Tulip" rockets

----Royal Artillery----
-Replaces Tommies with Canadian Infantry Sections


----Royal Commandos----
-Has strafe abilities
-Commandos come in 2 flavors, glider-borne rifle Commandos, and paratrooper Commando Saboteurs


----Royal Engineers----
Churchill Mk IV and Crocodile are now the Mk VII, which means they are A LOT slower and A LOT more durable; AVRE is unchanged


3. Wehrmacht:
----Defensive Doctrine----
-Defensive Artillery now works like Sector Artillery


----Sturm Armory----
-Panzer IV moved here from the Panzer Kommand


----Kampfcraft Center----
-Gives upkeep upgrades


----Blitzkrieg Doctrine----
-Stormtroopers have an MG42 upgrade


----Terror Doctrine----
-Volkssturm is unlocked at HQ with Zeal

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4. Panzer Elite:
----HQ----
-Defensive Operations now upgrades the recon cycles and Munitions Panzer IV


----Logistik Company----
-MG34 team added


----Kampfgruppe Company----
-Mortar team added

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----Panzerjager Kommand----
-PaK 38 added
-Panzerjager 4 added, requires the Marder upgrade and Panzer-Support Kommand

20220802061413 1

----Panzer-Support Kommand----
-Panzer IV Ausf. G is added, requires upgrade


----Kampfcraft Center----
-Gives upkeep upgrades


----Scorched Earth/Defense in Depth----
-Tiger 101 returns
-Flammhetzer added

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-Sector Artillery tweaked


----Luftwaffe Tactics----
-StuH Hetzer added

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-Henschel strafing run attacks all targets, not only vehicles now


If the changelog seems, well, small, it's because things like weapon damage and HP buffs/changes are lumped under the general changes and not listed individually. SO MUCH tweaking has been done, that listing numbers would be pointless. Rest assured, there has been literally hundreds of changes, and many more to be done to make the best experience possible.

Looks good Bushman, when can we expect this to release?

The usual answer. If all goes well and life plays along, soon. A few weeks. I would also rather take my time to make sure you can jump right into the mod without having tons of issues.

Thank you for taking the time to read this, for your patience, knowledge, cooperation, and have a lovely day. I love you.

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Mr.-D
Mr.-D - - 733 comments

alright lets go

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Guest
Guest - - 690,260 comments

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Mare_Sanguinis
Mare_Sanguinis - - 22 comments

Nice. I can't wait to play the new version since this is one of my favourite mod for CoH.

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