Contracts, new worldspace, new faction, perks, 5 hours of main content, over 900 lines of dialogues and much more. "Magnum Opus" from Mod-Tec team with full English translation.
Contracts, new worldspace, new faction, perks, 5 hours of main content, over 900 lines of dialogues and much more. "Magnum Opus" from Mod-Tec team with full English translation.
The biggest project from Mod-Tec team and my lengthiest adaptation for foreign audience yet. Original creators wanted to provide functional English translation after the initial release of Russian version.
But this adaptation was never finished, so let me introduce you to one fine mod quest which mixes semi lore-friendly (don't worry, it won't "break" anything and you can expect something in the style of Mothership Zeta Crew's lore additions) themes like "Professor Howards artifacts", Project "Demon", new faction of mercenaries, contract bounties for you to complete, Mod-Tec team self-reference in mod story and much more. You can read original mod description in English on Russian version page.
But, again, little advertisement from me:
WHAT TO EXPECT
..................................................................................
1) 4-5 hours to complete all main and side objectives of the mod (read every dialogue and note to search for all unmarked activities);
2) Various choices throughout main events of questline with different rewards and options that you can unlock;
3) Bounty system with contracts, most of which have additional objectives to complete and get highest reward (similar to New Vegas Bounties and Enemies Of The Wastes mods);
4) You can go all full gun-blazing or use other "methods" (sometimes without even firing a single bullet), that various clients will require from you;
5) New small worldspace with main base for operations of Mercs faction which will play major role in the events of this story (vendor, companions and new place for player to stay included);
6) 3 perks to acquire, depending on your actions;
7) Around 900 lines of dialogue with many choices, perk-lines and etc;
8) Opportunity to get recruitment system (in the style of Operation Anchorage DLC) with your own mercs as a reward for one of the choices that you can make;
9) Most of the dialogues have two options for roleplay "good" or "bad" character;
10) Dozens of notes and terminal logs for "bookworms" like myself;
For more interesting facts about this mod you can download my translated version of "Undocumented Facts about The Assassin Project" in Files section (Included in Main Archive).
HOW TO INSTALL (YOU NEED ORIGINAL FILES FROM THIS PAGE)
..................................................................................
Please, read carefully!
1) Download .exe installer from original mod page (manually, of course!);
2) Use installer and choose path in your Fallout 3 Data directory;
3) Wait for the end of installation;
4) Download my translated .esp and .esm files (you need both!);
5) Replace original files with translated ones;
6) Activate in any mod manager;
7) Endorse original mod and, if you think my work deserve that, my translated version :)
8) Done!
HOW TO START
..................................................................................
The quest starts automatically, new NPC ghoul named Sardos will find you (I suggest to use "Wait" option);
Don't bring any followers with you on contracts or missions, they can break scripts.
BUGS AND CONFLICTS
..................................................................................
I didn't touch any technical side of the mod and it wasn't my goal in the first place. I can only fix some problems with translation, if you'll find any at all.
This mod is absolutely playable from start to finish and shouldn't conflict with most popular quest mods.
But it'll definitely conflict at least with any mod that overhauls Canterbury Commons unused vanilla houses.
At some point in quest you'll receive stage to "Go to sleep before..". Sometimes if you'll sleep in towns or your own player house, script won't work and one new NPC won't spawn. I suggest to use some exterior place with bed or just use "Wait" option while wandering the Wasteland (24-72 hours, it can take longer, don't worry)
CREDITS
..................................................................................
My deepest gratitude to Mod-Tec team (MuxauJl, Sergey_Ros, Khashidius) for making this project. I'm only trying to revive their legacy and help foreign audience experience these projects.