ReMakeQuake is about reinventing the classic game, including all content (levels, enemies, sounds, game code, engine, weapons, players, storyline) with a level of polish and attention to detail this great game deserves. It's been in production a few years now, and will finish in many years time. We periodically release demos so keep an eye on Gb's blog for new updates. This isn't a mod about making Quake look more modern, at least yet. It's about keeping the lightning fast brutal game play that has been lost somewhere along the way in stodgy modern FPS. Also, we already have a lot of the resources you'll be interested in seeing, just not in a ModDb friendly format. Check the blog for playable demo downloads and more screenshots.

Post news Report RSS SpeedMaps

Whilst we wait for Demo3 to finish, we decided to put together a couple of speedmaps just for the sake of it. I did a randomising medieval dungeon whilst Ricky made a classic base brawl. Both feature RMQ elements, but not overly so - we don't want to spoil the surprise. Note that these are speedmaps, not full maps, so are good for 5 minutes of fun and were each made in a single day so aren't heavy on polish.

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This is a cutdown delivery, featuring only the required to play. If anyone is wanting the source / editor files anyway then post or send one of us an email.

And heres the download link, from Ricky's website:

Rickyt23.com
To install copy and paste the engine and .dll files into your Quake folder, then the remake folder next to your id1. Run the engine and bring down the console with tilde. Then type either "map rift" or "map ugly".

Replaying the rift map will cause most of its elements to be rearranged by the randomiser code, and ugly has some of the new base enemies which haven't previously been seen.

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