TASK.FORCE has been developed by the Idea of Sebastian Brynckman and is being developed for a couple of years now. About one year ago the former project leader resigned and Lars Dammann took over the leadership. Since then, the modification has changed completely and made huge progress. We find ourselves in a fictive reality, where fear and fright of new terrorist attacks cover the world. The reason is the "Army of Global Liberation", who try to destroy any kind of capitalism. They always try to hit the western civilization with bomb attacks and acts of sabotage to strengthen their position. But now they are facing a strong opposition. A team has been formed of international experts specialized in fighting terrorism, called the Task.Force, which task is to seize the AGL. Task.Force is a tactical teamplay-oriented First-Person-Shooter game which offers the player realistic environments, tactical equipment and the standard-weapons of actual anti-terror units around the world. That...

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Here are some informations for you. First of all we want to thank 3D_Mike for sending us his famous de_deadlock textures. Player is going to work with them on his new map. Currently Postmann is working on the last p_ models and Acumen is assigning the last Playermodels for getting them ingame. Addtionally

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Here are some informations for you.
First of all we want to thank 3D_Mike for sending us his famous de_deadlock textures. Player is going to work with them on his new map.

Currently Postmann is working on the last p_ models and Acumen is assigning the last Playermodels for getting them ingame.

Addtionally Juschua "JP" Peschke joined our team and is going to contribute some character models and sounds for the mod.

Besides we got Blackjack's and Guriamo's to use some of the impressive Operation: Red Falcon models(the mod is canceled). Hence this I can present you some new renders by Postmann:

In addtion to this Birdhouse finished his skin for McStyle's Mosberg 590 model, so you can find another render in our equipment section:


Subsequently hessi completed his skinning work on Postmann's camera receiver:


I hope you will enjoy the pics and that I can present you more of the new Alpha on this weekend.

Finally I am looking forward seeing you droping us a line in our forums.

Stay tuned,

-Lars "FallenAngel" Dammann
Development Supervisor

Post comment Comments
40ozFreak
40ozFreak - - 153 comments

I really like the renders on those weapons, how many polys are you averaging on those? Nice work, mate.

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a_llama
a_llama - - 433 comments

HL can only handle up to about 1500, so i doubt that they are 2500.

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IchI
IchI - - 12 comments

this mod must be the ultimate cs clone, just been looking at there site.... *no comment*

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40ozFreak
40ozFreak - - 153 comments

There's nothing wrong with that if they can do it better than CS.

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Thragg
Thragg - - 297 comments

how come u said It is going to end... ?

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Quackzilla
Quackzilla - - 449 comments

if you get moderately reent radeon drivers u should have no problem with extremely high poly HL models

i know it works because the ak47 model i use in counterstrike is over 2800 polygons and i get 99 FPS (9700 PRO)

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Morquai Author
Morquai - - 4 comments

how come u said It is going to end... ?

Expect a release within the next weeks...

We are no CS clone, but I am tired of this discussion. The mod is more like Swat, RS 6 or Hostile Intent and our testers knew that.

Weapons are about 1100-1200 (max) polygons.

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Shrimp
Shrimp - - 35 comments

Please make some real thumbnails next time :P Slowing down the whole front page here :(

Nice pics and way :D

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